Tier 4 (Budget >100$, non competitive commander)

Creatures:

Any and all cheap fliers and jammed into this list. Many have additional utility, some have been slected simply due to their cost and the inclusion of the keyword "flying".

Noncreature Spells

This is a list of the other spells in the deck and what their general purpose is.

Card Draw

Rogue's Gloves

Slate of Ancestry

Smuggler's Copter

Skullclamp

Bygone Bishop

Removal

Cleansing Nova

Collective Effort

Divine Reckoning

Swords to Plowshares

Conclave Tribunal

Darksteel Mutation

Token Generation

Eyes in the Skies

Midnight Haunting

Battle Screech

Entreat the Angels

Spectral Procession

Spectral Reserves

Triplicate Spirits

Vessel of Ephemera

Creature Protection/Other utility

Eerie Interlude

Endless Horizons

Force of Virtue

Marshal's Anthem

Pentarch Ward

Shielded by Faith

Spirit Bonds

Swiftfoot Boots

Dragon Throne of Tarkir

Open the Armory

Lands

Blast Zone and Ghost Quarter provide additional removal options without taking card slots.

Foundry of the Consuls, Forbidding Watchtower and Castle Ardenvale add extra creature generation (but only Foundry gives creatures with flying unfortunately).

Throne of the High City and Windbrisk Heights give some needed card advantage within the mana base. Rogue's Passage, Drifting Meadow, Secluded Steppe and Karoo all provide some additional utility, with evasion or in the event of flooding or mana screw.

Basic plan/notes

Play Sephara, Sky's Blade as quickly as possible by playing cheap fliers and token makers. Use you protection suite to keep Sephara alive and swing in for that 21 commander damage.

As an additional way to win, you can go wide with your fliers by taking advantage of Dragon Throne of Tarkir when paired with Sephara or Seraph of the Masses. Pretty good Craterhoof Behemoth impression for less than a dollar.

Open the Armory gets a special mention, as it is extremely flexible in what it can provide with our selection of targets.

Dragon Throne of Tarkir > win condition

Rogue's Gloves > card draw (when behind)

Skullclamp > card draw (when ahead)

Swiftfoot Boots > hexproof/haste

Darksteel Mutation > creature removal

Pentarch Ward > protection/evasion

Shielded by Faith > indestructibility

Suggestions

Updates Add

Comments

99% Casual

Competitive

Revision 12 See all

(1 year ago)

+1 Aerial Extortionist main
-1 Aerial Responder main
+1 Aerial Surveyor main
-1 Angel of Vitality main
-1 Ardenvale Tactician main
+1 Battlefield Raptor main
-1 Beacon Hawk main
+1 Cartographer's Hawk main
-1 Cleansing Nova main
-1 Collective Effort main
-1 Conclave Tribunal main
+1 Cryptic Caves main
+1 Duskborne Skymarcher main
-1 Emeria Angel main
-1 Emeria's Call  Flip main
+1 Endless Horizons main
-1 Eyes in the Skies main
-1 Flickerwisp main
+1 Goldenglow Moth main
-1 Grateful Apparition main
and 52 other change(s)
Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

27 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Angel 4/4 W, Bird 1/1 W, Clue, Copy Clone, Human 1/1 W, On an Adventure, Spirit 1/1 W, Thopter 1/1 C
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