Commander (1)

Commander: The Mimeoplasm

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This deck is all about using The Mimeoplasm as a sort of reanimator. Its all about drawing mass piles of cards to play the land colors you need while filling the 'yard with fatties/utilities. It makes use of a lot of draw cards that have disadvantages that don't allow them to be played elsewhere. Thought Courier , Merfolk Looter , Cephalid Broker , Compulsive Research, and Sift just to name a few. Once you get some Dredge in the bin, you can start using those cards to Dredge multiple creatures in the same turn and really take your graveyard pickings for The Mimeoplasm to the max. This deck frequently casts a turn 4 Mimeoplasm that ends the game. Players be warned. For a "casual" game this deck may be a little too aggro to make the game enjoyable, however, I have never run it in a larger than 2 person game. I have foils marked in this deck because I am attempting to foil it out. I figure it may make it easier if I decide to trade someone for random foils.

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Date added 10 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 4.35
Tokens Copy Clone, Elephant 3-3 G, Vampire */* B, Zombie 2/2 B
Folders Decks and Stuff
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