Gurmag Angler = 5/5 Zombie Giant, Walking Corpse = 2/2 Zombie Token

Horde Rules Horde deck will contain 40 cards per survivor The Horde begins the game with an emblem that says “The Horde begins the game with infinite mana and does not lose this mana as phases/turns end. Creatures controlled by the horde have haste and attack each turn. If a spell or an effect would prevent a creature controlled by the horde to declare an attack, that creature may still declare an attack.” The horde will enter the game after the survivors have completed 3 turns Horde defeat conditions (all conditions have to be true at the same time) The horde controls no creatures The horde has 0 cards in library If the horde takes combat damage, the horde puts cards from their library into the graveyard for each point of combat damage received If the Horde gains life, shuffle that many cards from their graveyard into their library If a card controlled by the horde has any activated abilities, they will be activated one time each turn before the combat step Each turn the horde will reveal cards from the top of their library equal to the number of turns the horde has been in the game (maximum 4 per turn) Each card will be immediately cast in the order it was drawn Horde controlled tokens are treated as 0 CMC creatures and will not exile when put into a graveyard or bounced to the horde’s hand

Survivors Normal EDH deck building rules apply Players take turns, attack, block and move through phases together The players have a shared life pool of 40 life per survivor If the player would play a card that grants an alternate win condition, they would not win the game instead

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34% Casual

66% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Custom legal.

Rarity (main - side)

11 - 0 Mythic Rares

33 - 0 Rares

16 - 0 Uncommons

100 - 0 Commons

Cards 160
Avg. CMC 4.46
Tokens Harpy 1/1 B, Morph 2/2 C, Rat 1/1 B, Zombie 2/2 B
Folders horde
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