Have you ever had one of those nights where you reach the bottom of a bottle of rum and suddenly wonder why the rum is gone? You stumble off in search of a second bottle, but before you know it, you’re wandering the deck of a ship. Scattered before you are some stray cards, and as if guided by fate, you cobble together a pirate deck on the spot. Welcome to my decklist: “Why is the rum gone?”

Like any true pirate, this deck is made up of a haphazard mix of cards I had lying around. Some of them may or may not have been borrowed indefinitely (and without permission) from my playgroup. The goal? To stay true to the pirate theme and keep the deck at a preconstructed power level, so I can have a fun game with newer players.

But that’s not all—this deck can double as a drinking game! Set your life total equal to a bottle of rum, and try to drain your opponent’s while keeping yours intact.

I’ll be upgrading the deck by plundering some cards, as any true pirate would.

enoungh chatter, its time to sing the song and set sail and see how this ship fares on the open sea. Pour yourself a drink, and let the adventure begin!

Parley, mateys! Let’s have a talk about the commander of our crew. Francisco, Fowl Marauder is the ultimate companion for a pirate—aaaarrrggg! This 0/1 parrot can’t block, but he brings us a treasure trove of value. "Exploring"—when a pirate uses their sword to damage those filthy pirate hunters—gives us the power and cards we need to conquer the seven seas.

Francisco also has a lot of combo potential, like with Walking Ballista from the island of Kaladesh and Agatha’s Soul Cauldron. Normally, I don’t trade with witches, but I’ll make an exception this time. So I set my sails to find these cards and claim them, whatever it takes. But first, let me sip from the bottle of rum. Every parrot needs a pirate, and my first choice would be Malcolm, Keen-Eyed Navigator. But Malcolm is the captain of another ship of mine, so Francisco sails the seas alongside the ghost of Ramirez DePietro.

Ramirez has evasion, which makes it easier to trigger Francisco. Plus, he brings back treasures from the locker! We also abuse cards like Entomb and Final Parting and turn those spells into even better treasure hunters. With this crew, we’ll chart the seas and claim the loot that’s rightfully ours!

Francisco and Ramirez are a 4 or Focussed commander deck

How i rate my decks:

  • Jank (1): a slow, awkward, or unreliable deck, a deck where all creatures have hats on.
  • Casual (2-3): a deck not intended for sanctioned tournament use, commanderprecons.
  • Focussed (4-5): a fun deck for Friday night magic, your upgraded precon, deck with theme, budget.
  • Optimised (6-7): a good deck for Friday night magic, good synergy, you have a way to win, good interaction, good manabase.
  • High power (8-9): A very powerfull deck, you can win fast, you have almost all the good cards, no budget, your missing some cards to make it competitive, you can stop others from winning, powerfull synergy, almost perfect manabase.
  • Competetive (10): A deck to win as fast as possible and preventing other from winning, you play the best commanders, you have all the best cards for your deck, your still testing and researching to make your deck better then competitive (11)

These are the players I sit with most often at the table and the "typical" decks they play.

Player 1: Is a master of artifacts. He always builds decks revolving around artifacts, such as Saheeli and Breya. He also has a discard/sacrifice deck led by Tergrid, but he doesn't bring it out very often. His decks are well-built, and I definitely shouldn't underestimate him.

Player 2: This player has extensive knowledge of the game (ex-judge) and can pilot any deck well. He builds a lot of decks (with proxies) and always surprises us with something new. He sometimes netdecks, so there's no specific playstyle, although sacrifice strategies frequently appear.

Player 3: All of his decks are tribal. He has a Merfolk, Vampire, Spiders, and Faeries deck. He always ensures enough control in his decks to avoid board wipes.

Player 4: He has a big budget, so he has access to many cards. He's not great at building or piloting decks, but he loves janky plays, kingsmaking, politics, trashtalk, and jokes during the game. I need to stay focused and prevent alliances from forming with him at the table. He has a large variety of decks: you'll often see tribal, jank, unique, and land-based decks.

Player 5: He's very good at building underdog decks. He often flies under the radar and wins out of nowhere with a combo or by stealing the win from someone who's put in a lot of effort. He enjoys playing with weenies, combos, and the graveyard.

Player 6: He plays on an extreme budget but can pilot a deck very well. He uses cheap and bizarre cards (you can't replicate his style) and always manages to snag a win. He enjoys playing luck-based decks, -1/-1 counters, enchantments, aggro, dragons, etc.

Players 7 and 8: Are new players who are currently using precons from Bloomburrow (Animated Army).

Player 9: He enjoys control and playing in the background. Oloro, Sen Triplets, and Grand Arbiter are decks he enjoys playing. In 1v1 or Two-Headed Giant, he often pulls out his cat deck, which is very strong. He also enjoys experimenting with the color black.

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95% Casual

Competitive

Date added 2 days
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

35 - 0 Rares

28 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.09
Tokens City's Blessing, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C, Map, Pirate 2/2 B, Shapeshifter 3/2 C, Skeleton Pirate 2/2 B, The Monarch, Treasure
Folders My EDH decks
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