This is the $1500 Inalla Reanimator deck brewed live by Cameron and Dan on Lab Maniacs.

Iterations on the deck:

$500 - $500 Inalla Reanimator

$800 - $800 Inalla Reanimator

$1500 - $1500 Inalla Reanimator

Budgetless (~$3800) - Budgetless Inalla Reanimator

This is an incremental upgrade to the $800 Inalla Reanimator deck.

The primary goal of the deck is to use our commander, Inalla, Archmage Ritualist , as a Splinter Twin with either Wanderwine Prophets or Bloodline Necromancer.

Secondary plans lie in both Jin-Gitaxias, Core Augur and Sire Of Insanity. These are amazingly powerful reanimation targets. Both attack your opponent's hands and either massively advance your hand or pulls everyone down to hellbent.

This requires mana to maintain the combo each turn. Plan for this on the turn that you put Wanderwine Prophets into play.

  1. Put Wanderwine Prophets into play.
  2. Stack triggers with Wanderwine Prophet's Champion on the bottom and Inalla's on top.
  3. Pay for Inalla's trigger.
  4. Put a token Wanderwine Prophet into play.
  5. Put its Champion trigger on the stack.
  6. Exile the original Wanderwine Prophet to the token's Champion trigger.
  7. Let the original champion trigger resolve without exiling anything.
  8. Attack with the token.
  9. Deal combat damage to a player.
  10. Sacrifice the token to it's combat damage trigger to take an extra turn.
  11. Champion trigger puts the original Wanderwine Prophet back into play.
  12. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  13. Pay mana for Inalla's trigger.
  14. Put a token Wanderwine Prophet into play.
  15. Put its Champion trigger on the stack.
  16. Exile the original Wanderwine Prophet to the token's Champion trigger.
  17. Let the original champion trigger resolve without exiling anything.
  18. Move to end step.
  19. Token is exiled.
  20. Champion trigger puts the original back into play.
  21. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  22. Pay mana for Inalla's trigger.
  23. Put a token Wanderwine Prophet into play.
  24. Put its Champion trigger on the stack.
  25. Exile the original Wanderwine Prophet to the token's Champion trigger.
  26. Let the original champion trigger resolve without exiling anything.
  27. Move to next turn.
  28. Token sticks around for next combat.
  29. Repeat steps 8 through 29 as needed for victory.

This requires an Ashnod's Altar in play. This requires no additional mana after you have Ashnod's Altar in play and put Bloodline Necromancerinto play.

  1. Put Bloodline Necromancer into play.
  2. Put Bloodline Necromancer's trigger and Inalla's triggers on the stack. The nontoken Bloodline Necromancer's 'enter the battlefield' triggers are not used for the combo. They will not be mentioned going forward.
  3. Before Inalla's trigger resolves, sacrifice the Bloodline Necromancer to Ashnod's Altar. This gives you mana.
  4. Pay mana for Inalla's trigger.
  5. Put a token Bloodline Necromancer into play.
  6. Target the original Bloodline Necromancer with the token's 'enter the battlefield' trigger.
  7. Let the token's ability resolve.
  8. Put the original Bloodline Necromancer into play from the graveyard.
  9. Put Inalla's trigger on the stack.
  10. Repeat steps 3-10 as needed for an indefinitely large number of Bloodline Vampire tokens with haste.
  11. Attack all opponents at once to win the game.

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Date added 7 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

36 - 0 Rares

30 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.19
Tokens Bird 2/2 U, Copy Clone, Emblem Jace, Vryn's Prodigy, Frog Lizard 3/3 G, Manifest 2/2 C
Folders combo, Inspirational Decklists/Primers, cool stuff, Interesting Inalla decks, Grixis (UBR), edh, EDH, Saved, cEDH
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