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“This world is changing… We decide into what.” ― Kai’Sa, League of Legends

My decks are non-competitive kitchen table EDH decks, which are designed to primarily play against 2 to 5 enemies. My playgroup is a bunch of mid-30s who want to meet, chill, drink and have fun at a Saturday night, so in general we don't play decks which are just frustrating for the opponents or practically exclude them from the game for the next 2 hours. We got some rules like no massive landhate or poison and we got a small internal banlist. Personally, I only build mid-budget decks. So no fancy cEDH stuff to be seen here. Sorry, not sorry. ;)

Basically just defend myself (memo to myself: "Don't play too aggressively!"), store a huge chunk of mana and finish enemies with X spells.

In this section I try to collect interesting mechanics, weird interactions and cards that are often mistaken. If I got something wrong here, please feel free to correct me. It is supposed to work as a reminder for myself if needed and it might help other people who stumble across similar issues.

Omnath, Locus of All:
As long as Omnath, Locus of All remains under your control, you'll retain unspent mana as steps and phases end, although that mana will become black. This means you can add mana and spend it during a future step, phase, or turn. Once Omnath leaves your control, you'll have until the end of the current step or phase to spend the mana before it is lost.
If unspent mana you have has any restrictions or riders associated with it (for example, if it was produced by Omen Hawker), those restrictions or riders remain associated with that mana when it becomes black.
Omnath's last ability isn't a mana ability even though it can cause you to add mana. It uses the stack and can be responded to.

Doubling Cube:
Doubling Cube's ability is a mana ability.
Any restrictions on the mana in your mana pool aren't copied. For example, if you have with no restrictions on it in your mana pool and that can be used only to cast artifact spells, you'll end up with , that can be used only to cast artifact spells, and that can be used for anything.

Nim Deathmantle:
Once Nim Deathmantle returns a card from your graveyard to the battlefield, it will remain on the battlefield indefinitely, even if Nim Deathmantle becomes unattached from it.
Nim Deathmantle's color-changing and type-changing effects override the equipped creature's previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types.
Once Nim Deathmantle becomes unattached from a creature, its color-changing and type-changing effects stop affecting that creature. The creature will no longer be black and will no longer be a Zombie (unless its printed characteristics or some other effects still cause it to be black and/or a Zombie, of course). This is true even if Nim Deathmantle returned that creature to the battlefield from the graveyard.
You choose whether to pay 4 as Nim Deathmantle's second ability resolves. Although players may respond to this ability, once it begins to resolve and you decide whether to pay, it's too late for players to respond.
Nim Deathmantle's second ability may return a card it can't equip to the battlefield. For example, if a nontoken artifact that's become a creature is put into your graveyard from the battlefield, Nim Deathmantle's second ability triggers. If you pay 4 as it resolves, you'll return that card to the battlefield. However, Nim Deathmantle can't equip it, so Nim Deathmantle remains attached to whatever it was already equipping (or, if it was unattached, it remains so). The same is true if a nontoken creature with protection from artifacts is put into your graveyard from the battlefield, for example.
If multiple nontoken creatures are put into your graveyard from the battlefield at the same time, Nim Deathmantle's second ability triggers that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. If you pay 4 more than once, each card you paid 4 for will end up on the battlefield under your control, and Nim Deathmantle will end up attached to the last card that returned to the battlefield this way that it could equip.

Mana Reflection:
Mana Reflection doesn't produce any mana itself. Rather, it causes permanents you tap for mana to produce more mana. If the mana ability of that permanent puts any restrictions or riders on the mana it produces, that will apply to all the mana it produces this way.

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93% Casual

Competitive

Date added 1 year
Last updated 4 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

71 - 0 Rares

7 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.58
Tokens Hydra 0/0 G, Zombie 2/2 B
Folders Paper Decks
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