Amulet Maze

Modern iischris

SCORE: 8 | 23 COMMENTS | 2240 VIEWS | IN 4 FOLDERS


freyhackbarth says... #1

Isochron Scepter, no question. a fog spell on a scepter is unbeatable for many decks without abrupt decay. I don't like amulet of vigor or door to nothingness in here, they just don't seem to do much. a turn 2 Ancient Stirrings to get a land seems way better that something that just speeds you up a bit. and door to nothingness, you are just not ever going to get 10 mana and not have at least 2 mazes end. summer bloom is ok, its just that 6 lands drawn by turn three is pushing it. I'd play Serum Visions or Ancient Stirrings instead.

January 18, 2015 9:04 p.m.

Korombos says... #2

This deck looks like it is tricksy fun. You might want to swap out Mana Confluence for City of Brass to avoid taking damage if your opponent has a way of tapping down your lands.

January 23, 2015 4:08 p.m.

iischris says... #3

Korombos Yeah, I had Mana Confluence originally, but for price's sake I went to City of Brass. I'm trying to see how low I can go money wise.

freyhackbarth the Ancient Stirrings are working very, very well in playtesting. I tried the Serum Visions but took them out for Abrupt Decay in the sideboard.

January 23, 2015 4:46 p.m.

Snagdurkle says... #4

Hey there. I like the deck idea but I really do not see a win condition except for jumping to your sideboard, which may be a downfall to you. What I see here is a amulet of vigor deck, kind of. Tezzert seems kind of unneeded As well as Blood moon is a big deal in modern and it will literally turn your entire mana base to mountains. If you are aiming towards a casual play and want to keep it mazes end you should really add more guildgates. Just my opinion, looks like an awesome and fun deck to play just needs some tuning!

March 4, 2015 10:59 p.m.

iischris says... #5

@Snagdurkle Thanks for the comment! I use Tezzeret, Agent of Bolas to dig for Amulet of Vigor when I can't draw it, and he also makes dudes out of my artifacts in a pinch. I opted for only one of each guildgate because I need my other lands to come into play untapped if possible, and the ones that don't have a greater upside. I just added 4x Syncopate to see how it runs and hopefully that can save me from other player's win conditions. Basically, the concept here was just to grind grind grind and go 1 for 1 or better until I can get the gates on the field, or they scoop because they're tired of playing.

March 5, 2015 8:56 a.m.

Snagdurkle says... #6

But you only have 3 artifacts and in modern tezzeret would be destroyed quite quickky. Also murmuring bosk could be cut and replaced with a tri-color land, for the reason of you have no treefolk or merfolk in the deck, and when you tap the tri-colored land you dont need to take damage.

March 5, 2015 12:25 p.m.

iischris says... #7

@Snagdurkle

Noted. I removed him and Murmuring Bosk added Seaside Citadel, and with Urborg I can tap that land for four colors. Any other suggestions to tutor for my important cards?

March 5, 2015 1:09 p.m.

Snagdurkle says... #8

I love your inclusion of dizzy spell to fetch your amulet. This is completely opinion based and is up to how you want to play, but Mana Leak might be a better option then Syncopate. The deck looks pretty expensive right now for what it does so Ill look into helping you more if thats what youd like.

March 5, 2015 4:13 p.m.

iischris says... #9

I actually seriously considered Mana Leak before Syncopate. And I'll take all the help I can get!

March 5, 2015 5:26 p.m.

iischris says... #10

@ Snagdurkle

Yeah, those Azusa, Lost but Seeking are super expensive. I'm thinking about swapping something else in. Maybe Gatecreeper Vine. Primeval Titan was originally in this deck too, but I'm still debating on adding him now.

March 5, 2015 5:29 p.m.

Snagdurkle says... #11

I kind of like Primeval titan in this deck. You could even go even further and add a Summer Bloom and some double mana lands for the amulet boom combo. Which is just a way to get primeval titan out turn two. Then grab some gates with him and you suddenly have a threat on the board and 2/10 guild gates.

March 5, 2015 8:03 p.m.

Snagdurkle says... #12

Also Riot Control maybe....?

March 5, 2015 8:09 p.m.

iischris says... #13

Summer Bloom was an original choice for this deck, but if I run Azusa, Lost but Seeking I don't feel like I need them. Plus, everytime I pulled one, I regretted it. I absolutely dreaded drawing that card. Riot Control seems like a very solid addition, too. I saw it in Gabriel Nassif's maze deck and it was nice.

March 5, 2015 9:07 p.m.

jdave99 says... #14

Seems that land destruction of any form would REALLY screw you over (even something as bad as Acidic Slime) Maybe sideboard a couple of Crucible of Worlds to help prevent that.

March 13, 2015 12:18 a.m.

Snagdurkle says... #15

tcgplayer isnt at fault for that, thats the stores that you ordered from

March 20, 2015 11:47 a.m.

lemmingllama says... #16

Have you considered using Silence at all? It can slow your opponents a lot if you cast it on their endstep.

Also your deck doesn't really interact with combo decks at all. I would consider sideboarding some kind of countermagic like Mana Leak or some hand disruption in the form of Thoughtseize/Inquisition of Kozilek/Duress

March 23, 2015 12:44 p.m.

saldagmac says... #17

lemmingllama, do you mean casting silence on their upkeep, instead of end step?

March 23, 2015 12:47 p.m.

lemmingllama says... #18

@saldagmac You are 100% correct. I just wrote the wrong thing, guess trying to do too many things at once makes me get sloppy.

March 23, 2015 1:07 p.m.

iischris says... #19

@TheAlexGnan That sounds like an awesome idea, but every land I add takes away the chance that I draw a gate or Maze's End and put it into play. That's still my primary win condition. And if I was going to run 4x land destruction, I'd run Tectonic Edge simply because that mana I spend to activate Encroaching Wastes could be used to activate Maze's End and then replay it.

March 23, 2015 5:31 p.m.

jmanwdogg says... #20

put in mark of asylum to protect from burn.

March 30, 2015 11:42 a.m.

zacarega says... #21

Main issue would be Blood Moon. I highly recommend at least 4 lands that are basic. The double lands are nice sometimes, but are also easy targets. If you want to do well in modern, make sure to have plenty of ways of dealing with Blood Moon.

April 20, 2015 4:46 p.m.

iischris says... #22

@zacarega That's why there's three Wear / Tear and one Nature's Claim in the sideboard.

April 24, 2015 2:39 p.m.

zacarega says... #23

With just 2 basics, you run the risk of tapping out for mana, and then getting hit by a Blood Moon. Then having to wait till you draw the single forest or plains. I would recommend taking the double lands out for basics for just this reason.

April 27, 2015 8:36 p.m.

Please login to comment