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Enchantment (1)


The idea is simple: build the board with hard to kill enchantments that create value, protect Zur, and protect you, then pump Zur and kill everybody. They'll suffer, and you'll soon become a target. The deck could be meaner, but it's meant for casual games that still leave room for other players to win. Otherwise, it won't be much fun after a game or two.

The mana-base can be improved if you have the cards or the budget.

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Casual

96% Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

56 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Ape 3/3 G, Bird 2/2 U, Pegasus 2/2 W, Shark */* U
Folders My Decks
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