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This deck is a lot of fun to play and powerful. In my opinion Zaxara is stronger the more I move away from Hyrda tribal. Zaxara will easily put out of bunch of big hydra tokens so there isn't a need for more big hydra creatures so I've been cutting them down over time. Some things I've learned from playing this deck; 1) It's very powerful to ramp and get Zaxara out early. Tapping him on turn 4 for 6 (or more mana) give at least one big hydra and your immediately a threat. This is why I focused on ramp on turn one (elves) and turn 2 so on turn 3 I can cast Zaxara and tap him for an X spell on turn 4. Lightning greaves also helps with this gameplan. 2) Instant X spells are the best. Create a big hydra on the end step before my turn, then swing immediately. I've heavily favored X instant spells over sorceries. 3) Having big hydras isn't enough to win. They can easily be chump blocked with 1/1 tokens. Archetype of Imagination and Surestrike Trident are ways to win the game when there are too many blockers.

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98% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 0 Rares

28 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.32
Tokens Beast 3/3 G, Boar 2/2 G, Hydra 0/0 G
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