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Azorius control based on blink mechanics. The commander is hard to remove (indestructible, and ofently not a creature), so it give a permanent draw. That's why I dont put so much draw in the deck list. It only work with creature so most part of the deck are creature with ETB (enter the battlefield)

There are lot of blink and flicker in the deck to repeat the ETB effect. Most of are removal/counter or locker spell. The blink effects can be used to repeat control ETB effect, save permanent from target spell, or from wraith with mass flicker effect. Also it make you draw with Ephara.

The weakness is the early game, where the deck takes time to build a board, but it becomes very resilient in mid/late game.

To win the game, there are three options. Some infinit combo can make you win, or with some creatures when opponent are out of ressource. But the most part of the time, opponent just surrend when you start to loop control every turn.

Its very pleasure to play the deck, but it's only for you, your opponents will hate it, it's a problem, I don't play it so much cause it's a bit disgusting.

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Azorius control based on blink effect. Lot of control creatures with ETB, and lot blink to repeat ETB and lock the game.

Ephara is here to have a permanent draw so you will not get exhausted, and the God are hard to remove, you can count on it. You get extrem value by reusing card from blink. You also get lot of control so opponents will loose lot of time, get adventage og it, and win if they dont surrend.

Very fun to play, cause lot of possibilities, but very annoying for opponent who will play their cards many time before get impact.

Comments

91% Casual

Competitive

Date added 1 year
Last updated 3 weeks
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 5 Rares

14 - 3 Uncommons

11 - 1 Commons

Cards 96
Avg. CMC 3.64
Tokens Bird 1/1 W, Clue, Copy Clone, Emblem Venser, the Sojourner, Foretell, Illusion */* U, On an Adventure, Samurai 2/2 W w/ Double strike, Tentacle 1/1 U
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