Ideally you want to over-run your opponent with as big of creatures as possible in as little time as possible, hence so much ramp. You have Wrenn and Seven and Esika's Chariot along with your creature-lands Lair of the Hydra and Hall of Storm Giants to survive board wipes. Charge Through is a game-ender to get over chump blocks with the tree tokens from Wrenn and Seven.

Suggestions

Updates Add

Comments

95% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

27 - 0 Rares

12 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.25
Tokens Bird 1/1 U, 2/2 G Token Creature Cat, Copy Clone, Emblem Wrenn and Seven, Foretell, Treasure, Treefolk */* G w/ Reach
Votes
Ignored suggestions
Shared with
Views