Maybeboard


Yidris Wheel "Storm". Now featuring "Bloom Wheel" tech.

Aggressive all in deck, not looking to be interactive, just looking to race. Summer Bloom combo pieces addition offers the primary plan for grindier matches by generating value from development plays and Strip Mine to halter (or outright eliminate) opponents' development. The race plan is the go to, ideally drop Yidris on turn 2 and start cascade storming with sandbagged 1 cmc spells and Wheel effects to ramp and find a win via combo. Citadel Top is the easiest to assemble generally, requiring only Bolas's Citadel and Sensei's Divining Top to start playing off the top of the deck for extra draws using life total. Dramatic Reversal/Lotus Bloom/Dark Ritual and Elixir of Immortality combine for infinite looping provided only Top, Elixir, and the mana ritual card return to the library as that loop generates infinite life + mana and then any win condition can be looped. This combo engine generally isn't deterministic when all 4 components are assembled and requires some work to enable infinite looping. Emry Spy is the second combo utilizing Emry, Lurker of the Loch and Mirran Spy to generate infinite casts of Lion's Eye Diamond or Lotus Petal from the graveyard for infinite mana while Chromatic Star/Chromatic Sphere offer infinite draw using the mana or infinite draw using with Helm of Awakening in play. Looping Memory Jar for a win can be an option with repeated graveyard casts. Summer Bloom, Squandered Resources, Ramunap Excavator/Crucible of Worlds with 3 islands in play and Mystic Sanctuary+Waterlogged Grove/Nurturing Peatland/Fiery Islet makes combo number 3. Cast Summer Bloom, play the three lands, put Bloom on top of library. Tap Mystic Sanctuary and Land # 3 for mana, sac them to Squandered Resources for mana. Activate Waterlogged Grove to draw Bloom, generate 1 net mana of any color Land # 3 could produce or each additional iteration. Every 4th iteration can be used to draw an extra card by replacing the drop and tap+sac of Land # 3 with an extra drop and activate+sac+draw of Waterlogged Grove. More complex iterations can perform various functions with some additional pieces, but these base iterations are enough to win the game.

Very complicated to sequence manual cascade turns, keeping track of 0 cmc spells still in the deck is critical. Very fun to solve "storm" puzzle style play.

Suggestions

Updates Add

Been a while, but I recently revamped this deck and gave it a couple plays using some new concepts to see how they fare. Worked quite nicely.

Comments

Revision 5 See all

(4 years ago)

-1 Enter the Unknown main
+1 Oko, Thief of Crowns main
Date added 6 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

52 - 0 Rares

15 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 1.69
Tokens Elk 3/3 G, Food
Folders Commander (Competitive: Tier 2)
Votes
Ignored suggestions
Shared with
Views