Daedalus19876 says... #2
Speaking of Mox Diamond, you have a very high land count (as you should, obviously), but you could almost certainly cut a Forest for it. The discard is offset by the fact that the land can be reanimated by Titania, and it's amazing mana ramp (also obviously).
It's a shame Planar Birth isn't in-color :(
Hopefully this won't be a double-post; site is acting up...
December 7, 2015 4:53 p.m.
Daedalus19876 says... #3
Also, thoughts on Centaur Vinecrasher? It's a repeatable threat, which is always nice, but it's not really combo-centric, so...
December 7, 2015 4:59 p.m.
CastleSiege says... #5
Mox Diamond would be great but I run few enough forests as it is that I can't justify cutting another for it. Sure it makes no difference as far as mana producers go, but removing a forest gives me less fuel for Titania. I ran Mox Diamond over Sol Ring a while back but almost every time I picked it up I wished it was Sol Ring instead.
Centaur Vinecrasher certainly is a big repeatable beater, but he doesn't exactly do anything for me. He becomes just one big vanilla creature that is eaily blocked or removed.
Seedtime is a fun card that no one sees coming, and I actually run it in my Intet, the Dreamer deck. However, taking extra turns isn't a theme I'm going for with this deck.
December 7, 2015 5:40 p.m. Edited.
Bloodborne says... #6
How about Nissa, Vastwood Seer Flip and/or Nissa, Worldwaker?
December 8, 2015 1:37 a.m.
CastleSiege says... #7
Nissa, Vastwood Seer Flip isn't really combo-centric enough for my liking, and I can't justify cutting anything for her lol. Nissa, Worldwaker was in the deck for a while, but I ended up cutting her since she usually did nothing.
December 8, 2015 1:43 a.m.
twistedmage says... #8
Raking canopy would be good in dealing with flying problems
December 9, 2015 1:26 p.m.
Raking Canopy is a great suggestion and the one I was going to make as well. Great deck I love the idea! +1
December 10, 2015 5 p.m.
CastleSiege says... #10
I've decided that there aren't enough flying threats in my meta to warrant putting in any protection from flying besides Akroma's Memorial. I can usually win early game before too many flying threats come out anyway :P
Thanks for the +1!
December 10, 2015 5:06 p.m.
Love this deck! It is really cool how you made a self-destruction deck! I had already upvoted this deck before, must have seen it somewhere before.
December 10, 2015 5:52 p.m.
noobplayer17 says... #13
Really liked the deck! Curious about the turn 2 win though, can't figure it out. Can you explain how it works? Skimmed the comments and didn't see anyone else ask..
December 12, 2015 7:15 p.m.
CastleSiege says... #14
I'm glad you like the deck! And sure I can explain it for you. I should pribably go more in depth in the description anyway.
Turn 1:
- Crack a fetchland, put a forest into play.
- Tap the forest to play Exploration.
- Play Ancient Tomb as my additional land for the turn.
- Tap Ancient Tomb for
and play Sol Ring. I have
floating.
- Tap Sol Ring for
and use the
floating for a total of
and play Crucible of Worlds.
Turn 2:
- Play the fetchland from my graveyard, crack it and put a Forest into play.
- Tap my two forests, Sol Ring, and Ancient Tomb to play ny commander, Titania, Protector of Argoth.
- Return the fetchland to play with Titania's ETB trigger.
- Crack the fetchland for a Forest. This creates a 5/3 Elemental token with Titania's ability.
- Play the fetchland from my graveyard as my additional land for the turn with Exploration and Crucible of Worlds. Crack it for another Forest. Create a 2nd 5/3 Elemental.
- Tap both Forests and play Sylvan Safekeeper and Concordant Crossroads (Zuran Orb also works in place of Safekeeper).
- Sacrifice all of my lands to Sylvan Safekeeper, creating five more 5/3 Elementals, making a total of 7 + Titania.
- Swing for 40 damage with Concordant Crossroads, giving all of my creatures haste.
December 12, 2015 8:12 p.m.
noobplayer17 says... #15
Oh ok! Had it figured out in my head up until the last bit with saccing all remaining lands for the last 5 5/3 elementals.. Very cool!
December 13, 2015 1:31 a.m.
CastleSiege says... #17
Honestly I'm more hyped for the expedition versions of Strip Mine, Wasteland, Dust Bowl, and Tectonic Edge lol.
December 16, 2015 12:59 p.m.
Mono-White-Man says... #19
THIS IS COOL!!!!! I HAVE A DECK JUST LIKE THIS BUT IT IS JUND. CONSIDER Chain of Acid!!!!!!!!!!!!!!! IT IS TOO GOOD FOR DESTROYING YOUR LANDS, OR GOOD WITH MULTIPLAYER.
December 26, 2015 2:09 p.m.
108Stitches says... #20
Hi, I have been tweaking Titania since she came out and it has been my primary deck ever since. Our lists are incredibly similar- Titania Competetive Tuned Stitches I have a few comments/suggestions for you. Let me know if you have any questions on reasoning for anything in my list.
Genesis Wave has been absolutely amazing for me! I think this card has to be in the deck and I would suggest it over Acidic Slime.
I used to run more CMC 3 ramp stuff like Cultivate but I noticed how much I loved getting Edge of Autumn on turn 2. After adding a greater CMC 2 ramp package the deck feels like it runs much smoother. Ramping on turn 2 to your CMC 4 ramp spells on turn 3 provides so much more land fodder for going off or just setting up more value.
Yavimaya Hollow has been great for protection as Fortitude has to get on Titania in the first place. It is searchable and can still be used to protect after something like an exile effect on your creature that would just get rid of fortitude. There are definitely arguments for fortitude but I hate giving someone the possibility of a 2-1 and think that freeing up a spell slot in turning a forest into hollow is worth it.
I hadn't considered Buried Ruin before! I will test that out instead of Dryad Arbor. Also might add Parallel lives back in to give better consistency and not have to rely on the explosive turn as much.
BTW, I tested Mox Diamond and found I would rather have a more consistent ramp spell that put a land in play instead of getting a highly variably explosive first turn.
December 27, 2015 12:21 a.m.
CastleSiege says... #22
I actually just replaced Acidic Slime with World Breaker!
January 17, 2016 10:48 p.m.
how about new Zendikar Resurgent. His MC is high but you will draw a card for each creature cast. Does that ability is worth it?
Also i could prefer you other cardsCaged Sun - bigger elementals, more green mana Savage Summoning - flashy titania that cannot be counteredPrimal Command - much worse tooth and nail, but one searching card more. also for a moment you can get rid off something Undergrowth Champion i think it will be perfectly fit here.... elemental that would get in few turns 20 counters? :)
January 19, 2016 5:48 a.m.
CastleSiege says... #25
The deck runs more than enough mana ramp and I'm partial to full art lands lol.
Daedalus19876 says... #1
Speaking of Mox Diamond, you have a very high land count (as you should, obviously), but you could almost certainly cut a Forest for it. The discard is offset by the fact that the land can be reanimated by Titania, and it's amazing mana ramp (also obviously).
December 7, 2015 4:52 p.m.