This is my now dismantled Trostani deck. I played her for about a year and as time went on I was torn between life gain and token generation for my deck building. Don't get me wrong, I love this deck and the commander, but my tastes as a player have adapted and changed. I may revisit her another time, but I am currently moving on to bigger and better things.

Phyrexian Processor

With 8 mana you can use this to go down to 1 life, activate it propelling you back up from the brink of death, and then have a giant beater you can then copy and increase your life total even more. You can even play around potential instant speed damage if your opponent's have the possiblity to do so. The amount you go down is very meta dependent, recognize if a red player has mana up as well know their lists a little bit or if someone has an activated ability on board to do instant speed damage.

Aetherflux Reservoir

This card speaks for itself. Getting to several hundred life is not very hard thus allowing you to activate your death ray and destroy your opponents. Or with more than 50 it can kill a troublesome opponent and maybe win some political advantage in a pinch. Don't play this for the cast value, only play if you intend on using the activated ability as it is a huge target once it resolves.

Darien, King of Kjeldor

With Darien and Trostani out, if you were to take a non-lethal amount of damage, you make a bunch of 1/1 Soldiers, and then gain the amount of life back. Not to mention having a lord or a doubling effect. This of course makes opponents not want to attack you except with commander damage, but that's already an issue, plus, if they do we get a bunch of little beaters.

Serra Avatar

This card with other various cards can win the game outright, although not as amazingly as Aetherflux Reservoir of course. With Rogue's Passage it's an instant kill. With an Overrun or Overwhelming Stampede it can kill the table if you have a decent enough board, typically at least one other creature per player. Even without these cards, it doubles your life total on the spot making you hard to kill.

Overrun//Overwhelming Stampede

Another fairly straightfoward card. Don't use it unless with your board it's enough to kill at least one opponent without fear of backlash from others. In fact, I typically don't use it until I can kill every opponent.

Heroic Intervention//Rootborn Defenses

A well timed board protection in a token deck can easily win the game. Board wipes are a big fear for us, even if afterwards we still have a massive life total, so it's important to recognize when you have a scary enough board to warrant keeping up the mana to play one of these. They can also be used to protect an important creature in a pinch such as Serra Avatar if you have the ability to kill someone or win the game with it next turn.

This list has two major problems.

There is almost too much focus on smaller tokens. There are a lot of populate effects in this deck and it's much better to populate, say, a 5/5 than it is a 1/1. However, cards like Nomads' Assembly and Deploy to the Front are fantastic as they allow you to build a wide board all in one sweeping motion.

The mana base is inconsistent. Either I end up with not enough mana for too long, possibly due to bad mulligans, or not enough of both of my colors to cast my commander until turn 6 or 7. The way to alleviate this is obviously touching up the mana base with more dual lands as well as probably more ramp.

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Date added 6 years
Last updated 6 years
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens */* W Creature Avatar, Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Centaur 3/3 G, Copy Clone, Eldrazi Horror 3/2 C, Elemental 8/8 GW, Kor Soldier 1/1 W, Minion X/X B, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Wurm 5/5 G w/ Trample
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