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This deck is meant to be the strongest version of minsc and boo able to be made without using infinite combos.

To summarize, this deck has a large amount of utility/versatility built into it via select efficient removal of non-creatures with the understanding that fight spell and minsc's sacrifice ability covers any needed creature removal whether that is annoying flyers or even indestructible creatures that you can gain control of and sac to minsc for removal + fling damage.

*Use the custom sorting category to understand the following descriptions of each category and their place within the deck.

A large part of the deck is devoted to getting good ramp, ideally to play minsc on turn 3 at latest or have remaining mana for buff or fight spells on turn 4. This is to give minsc a better chance of survival being a planeswalker he needs to come out early or immediately be able to remove threats a 4/4 boo cannot protect against. Otherwise, a turn 3 minsc play can be tough to fight through as a player not only needs a creature as big or bigger than a 4/4 to even think of swinging at your planeswalker, but the table needs an additional 4 damage to kill minsc which at turn 3 is often an unlikely ask. Any extra loyalty abilities past the first use is considered value in my book.

In the early game the buff spells allow for fast aggression, mid game allows for combat tricks or significant card draw with target removal, and late game the buff spell allow for a freshly played minsc to immediately sac a temporarily buffed hamster for quick card draw when needed.

Amplifiers allow boo to become huge very quickly with the buff spells and draw enough cards to last the rest of the game more or less. Without amplifiers racking up enough damage for 4 players is unrealistic, but with them its easier than expected.

Some protection for boo is of course nice, if not required, since losing an early boo sacrifice of decent power can stunt your game significantly. So protecting him can be crucial if you haven't already drawn from a boo sac card draw already.

Alternates are creatures with innate haste or trample that will at times be better targets for +1/+1 counters as they provide either faster protection than boo can provide, an alternative benefit from the counters like goldvein hyrda, have other useful keywords for a buffed up creature, or are simply a way to prevent having all your +1/+1 counters in a single removable basket.

The board wipes are limited to only blasphemous act and chandra's inginition. Given you often have few creatures that are often far larger than your opponents having efficient damage based wipes or a one-sided wipe that scales with your creature's power are ideal to protect from wide boards your opponents may have. Opponents who have similarly tall creatures are often dealt with via theft and sac for nice fling damage or player removal by an airborne hamster.

Force-Block spells allow for what ends up either being a buff hamster killing many smaller creatures of an opponent or a player kill due to a double strike trample hamster in the case of armed/dangerous

Lastly, Urza's saga, in this deck getting the saga on turn 1 allows for a variety of plays, if you want minsc by turn 3, you are looking for a sol ring, if you need life gain or indestructible creature solutions, you want shadowspear, if you are fine without either, the ozolith is almost always a correct answer.

Many cards in this deck have multiple roles they can fill which is necessary to cover any bases that are removed by opponents and to maximize the chance a solution to an in-game shortcoming can be drawn off a single boo sac.

Please let me know if there are any cards you think might have a place in this deck (and what should be removed in its place) as I intend to keep improving this deck.

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94% Casual

Competitive

Date added 3 months
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

36 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Beast 3/3 G, Boo, Construct 0/0 C, Elf Warrior 1/1 G, Fanatic of Rhonas 4/4 B, Manifest 2/2 C, Saproling 1/1 G, Treasure
Folders Casual Fun
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