Matt_The_OGRE says... #2
Haunting Echoes could really take advantage of this list. Not to mention the look on your opponents face when you get rid of most of their deck, since a lot of people like playing 4 copies of everything.
January 4, 2014 12:52 a.m.
iamacasual says... #3
Echoes seems nice but it's expensive... I'll see if I can find a way to make it work--I've toyed with playing hideaway lands.
January 4, 2014 12:54 a.m.
iamacasual says... #4
emask In a previous iteration of this deck (found here), I splashed green for removal, but I found that it diluted my plan too much so I went back to a pure Dimir mill with a couple of stall cards (Disfigure and Dispel ).
January 4, 2014 12:57 a.m.
aeonstoremyliver says... #6
I've tested Augur of Bolas and didn't like him as much as Augury Owl . The Scry is rather nice.
Have you thought about running white for Path to Exile and Day of Judgment ?
In any case, much love for the mill! I run a very similar list:
I Tap Your Deck Playtest
Modern
SCORE: 8 | 23 COMMENTS | 1135 VIEWSJanuary 18, 2014 1:38 a.m.
iamacasual says... #7
Augury Owl looks good, seeing as with Bolas I often scrap lands that I may need. Will give it a try.
January 19, 2014 4 p.m.
aeonstoremyliver says... #8
That's exactly why I switched them! Plus, the flying chump is nice.
January 19, 2014 4:47 p.m.
With the number of cheap spells you're running, why Augur of Bolas over Snapcaster Mage ?
January 22, 2014 7:35 a.m.
iamacasual says... #10
Because even though the spells are cheap, Snapcaster is still too slow for this deck. T4 I would rather Mind Funeral than flashback a Glimpse or Breaking.
January 22, 2014 10:20 a.m.
But it just gives you so many options! You don't have to mill with him, he's also an emergency Surgical Extraction , Disfigure , Dispel , Spell Snare or Visions of Beyond whenever you need them, as well as everything else! A fantastic top-deck.
And have you considered Mesmeric Orb ? I like it a lot (and so does snappy).
Anyway, I'm curious as to why you chose to run Thought Scour , the mill on it seems more or less negligible, so you just wanted a cantrip? With Augur of Bolas and Visions of Beyond I'm surprised you need it, wouldn't you rather run another mill spell, or just increase the numbers of some of your 1 and 2-ofs and increase consistency that way instead?
January 22, 2014 6:42 p.m.
iamacasual says... #12
I've tried it. Too slow. It works against mana heavy decks like Tron and Control but with Control they'll just counter it.
January 22, 2014 7:13 p.m.
iamacasual says... #13
Thought Scour is for the cantrip, yes. End of their turn I'm holding 1 blue open for either one of the few counterspells I have or that. If nothing I can counter, I play it on endstep. The mill 2 is just a bonus. If this wasn't a mill deck, it would not be in there.
January 22, 2014 7:14 p.m.
WaveAmbassador says... #14
Looks solid, Spell Snare is a SB card in my opinion. Remand is one of the best counters in modern. it buys you turn so you can mill them out and draws you a card.
January 26, 2014 9:56 p.m.
iamacasual says... #15
I thought about that but I don't want to be holding 2 mana open since I'm not a control deck.
January 26, 2014 10:02 p.m.
WaveAmbassador says... #16
Hmm.. you could try Quicken for EOT card draw then mill considering all your hard mill is sorcery or just a cantrip.
January 26, 2014 10:10 p.m.
iamacasual says... #20
Worst T1 matchup is control, so I'm proud that I can hold my own against the other archetypes.
Granted, I haven't tested against Affinity yet, but I have sideboard against that so we'll see how that works.
January 29, 2014 10:51 p.m.
I like the way this deck plays, +1.
Can you look at my Mill C deck, i think the cards are great but I never really won a match with it (played against my cousin through playtest).
Your knowledge on milling would be helpful.
January 31, 2014 9:50 a.m.
GeminiSpartanX says... #22
How has Trapmaker's Snare been working out for you? I've considered using them, but they seem to work against me when I want to play a 2-mana sorcery mill card on turn 2.
February 11, 2014 11:16 a.m.
iamacasual says... #23
Honestly, not well enough. The play is that on turn 1 drop a land, pass, they drop a fetch, pass, i drop a land, pass, they fetch, I play Trapmaker, get Archive Trap, play for 0.
I don't find myself with Snare in my hand often enough to make it worth it. However, I do have Ravenous Trap in the side, and that is against Tron/reshuffle effects so when I get around to playing Tron with a Snare in hand and Ravenous in deck, it should work better then.
February 11, 2014 11:38 a.m.
iamacasual says... #25
No--an early version of this deck did run it and it sucked. Most times X will be for less than 5. It's not really viable in a format that has turn 5 and 6 wins.
emask says... #1
Sigh... +1
Love mill, and this is awesome. Path to Exile helps with the trap--if you splash white. White has some good resources like Wall of Denial and Ghostly Prison .
You don't have to go that route, just a thought! Good lookin' list.
January 4, 2014 12:42 a.m.