The sideboard is fairly optional as the deck can fall apart just like
eggs if you sideboard in too many cards.
Aether Spellbomb
is probably the card that I would sideboard out first if required as it is not essential to the core of the deck.
We generally don't care about what the opponent is doing as much as we're trying to advance our own game. That being said, there are some cards that stop us dead in our tracks:
Preventing life gain - bring in
All Is Dust
,
Aether Gust
, and/or
Shark Typhoon
.
-
Everlasting Torment
-
Leyline of Punishment
-
Havoc Festival
-
Quakebringer
-
Rampaging Ferocidon
-
Roiling Vortex
-
Eidolon of the Great Revel
Hexproof Opponents - bring in
All Is Dust
and
Shark Typhoon
.
-
Aegis of the Gods
-
Orbs of Warding
-
Witchbane Orb
-
Shalai, Voice of Plenty
-
Leyline of Sanctity
-
Teyo, the Shieldmage
Karn, the Great Creator
- we can switch to
Shark Typhoon
or bounce it.
Pithing Needle
on
Aetherflux Reservoir
- bring in sharknado for this as it is triggered and not affected.
Damping Sphere
stops us from getting high enough spell counts each turn.
Shark Typhoon
helps mitigate this but it still slows down our game.
Chalice of the Void
on 1 or 2 basically counters our deck and must be dealt with by
Echoing Truth
or
Engineered Explosives
.
Disallow
on aetherflux's activated ability can really hurt or slow us down. You may need to combo up and do it again if you can.
Pact of Negation
is useful for this.
Any board wipe that gets artifacts. You CAN play through a complete wipe as long as the opponent can't kill you right after. Do not scoop immediately unless they can kill you. Otherwise,
Pact of Negation
could help.
*The sideboard is a work in progress as I find out the decks weaknesses from playing it and how to counter them.
What to put in:
-
Spellskite
is excellent protection against burn that we can likely cast at a discount. The opponent is forced to remove it to be able to interact with us in most ways.
-
Engineered Explosives
get rid of
Chalice of the Void
but will also hit our
Everflowing Chalice
's, so you could consider those as a direct swap.
-
All Is Dust
was a must include due to the decks ability to cast expensive spells without much difficulty and that
Etherium Sculptor
is our only colored permanent so it should leave us with an advantage. This lets us clear out from prison decks if we can cast it.
-
Shark Typhoon
was present instead of the reservoir in the decks original form and is in the sideboard as a full replacement when facing opponents who hard counter our deck by making themselves hexproof and can't be removed easily. It is also a triggered ability, not activated. The deck plays the same except our win condition is combat damage. Also we can block instead of gain life!
-
Echoing Truth
helps us deal with anything unexpected or colorless like
Damping Sphere
or
Chalice of the Void
(maybe), or even planeswalkers and tokens.
-
Pact of Negation
is self explanatory. Use it when you must stop a board wipe or counterspell etc.
-
I wish we had room for
Aether Gust
, but
Echoing Truth
has a lot of overlap and more versatility. I'd like to add it in if possible eventually.