So, I found out that this is actually a thing that's happening and I'm going to see it if I start playing standard. With that in mind, I've focused the deck a lot more on just getting those heroic guys out and targeting them for maximum effect. The line of play remains the same, but now there are more enablers to do the turn-two-five-damage, turn-three-even-more-damage including more Titan's Strengths, Martial Glory (actually quite ridiculous on turn two, since you can target the same guy; it might go to four copies and replace Desperate Stand), and Coordinated Assault (not as good turn-two but it does enable two heroic guys for one mana; I'll take it!). I moved the Firedancers to the board, and put some Searing Blood there. It'll be great for the mirror match, if I read this correctly. Also four copies of Gods Willing in the board against control matchups. Will probably be really good versus mono-blue and mono-black, and hey, Heroic enabler! Threw in the Lightning Strikes there as direct damage or just point removal (and works with Firedancer), added a Chandra, Pyromaster in case things need to go long. I've got a bunch of dudes to protect her with on the ground, though she still doesn't survive Hero's Downfall. Tethmos High Priest will help get my dudes back if I feel I need to do that. He might come out in favor of something that helps me shut down control. But since I don't know what that is, yet, this is what I got!