Werewolves are extremely fast and destructive. With the new addition of the Innistrad set, I decided to strengthen my Wolfies. This is now my uber fast werewolves. He who controls the early game, wins, which is what this deck tries to accomplish quickly.

I'm still working on a side board, it'll probably be focused on shutting down weenie and control decks. Any suggestions are greatly encouraged.

 So the deck breakdown.

Creatures:

  1. Village Messenger   and Reckless Waif   . These guys are the main damage dealers. These guys are the one drop beat sticks. A 2/2 Menace and a 3/2 beater when flipped.

  2. Duskwatch Recruiter  . What Can I really say about this guy? He's a 2 drop 2/2 with an amazing effect. 3 cost pull a creature from the top of your library. His effect can be used, without tapping him, to pull a creature and still not cast any spells, allowing all your wolfies to blow the house down when they flip. Heck, he's even good in a non-wolf deck. Look into him for real.

  3. Mayor of Avabruck   is a nice little buffer and token producer when flipped. Seeing how all of them flip at the same time normally, he's always buffing all of your creatures.

  4. Immerwolf, a keystone card in this deck. Not only is he constantly buffing, he is preventing the wolfies from turning back. Keeping them in tip-top strength.

  5. Geier Reach Bandit   a 3/2 haste beater, with an awesome effect when transformed. The effect makes your werewolves come in with super strength and already flipped. The best part, is it is a "may" effect. Which means you don't have too.

  6. Huntmaster of the Fells  , The closest thing we have to a legendary werewolf. Amazingly strong, when flipped human or ETB, he gives you a wolf and 2 life. When transformed into Ravager, he shocks an opponent and a creature they control all while trampling over them with high strength.

Planeswalkers:

  1. Domri Rade. He sounds weird in here but, I really like the pit fight effect (-2) and the +1 does a weaker version of Duskwatch's effect. That and only being a 3 drop, makes him pretty much awesome.

  2. Arlinn Kord  . I really don't feel like I need to say why I put her in here. I mean...really? She's super epic and plenty versatile for an aggro.

Instants:

  1. Moonmist a bread and butter piece. flips all the wolfies at your whim and prevents all damage by non wolfies. What's not to love?

  2. Moonlight Hunt and Lightning Bolt Both used for pesky creature removal. Pretty easy.

  3. Destructive Revelry Artifact and Enchantment removal while popping them for a little additional damage.

Well that's all I got for now, looking forward to the sideboard suggestions. I hope you like the power of the wolfs. :D

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

28 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.02
Tokens Emblem Arlinn Kord, Emblem Domri Rade, Human 2/2 G, Wolf 2/2 G
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