• Introduction:

Fire engulfs the sky. Armies of righteous knights swarm the land. The light is fading, but you will fight. For you will bring the flames of Justice upon the unhallowed. You will burn the heretics. Not justice, or for Honor, but ride for the world's ending! Death! Charge!

The deck's theme:

  • The deck:

This is a tribal dragon/knight deck, that tries to take advantage of the dynamic duo that Sylvia and her dragon Korvath are, being extremely aggressive with your (difficult to remove) knights on the early game and finishing your opponents with double striking dragons.

  • Why are Sylvia and Korvath the commanders?:

These two partners are quite unique and interesting in their own way, being lords of the opposite tribe. Sylvia has also double strike so she can potentially take down foes in a few hits thanks to commander damage, but Korvath is usually the one who brings fire to the party making your knights very difficult to block. The combination is so unique that I immediately thought they deserved a deck tech when they were spoiled online.

  • The deck's weaknesses:

Being Boros, one if not the weakest combinations of colors, your card draw engines and your ramp will generally be colorless, or very bad. You have every possible decent card draw engine so you don't get out of gas, but ramping is difficult too, having to rely on many rocks that might just be removed due to boardwipes.

  • The deck's strengths:

The deck is fast paced and aggressive. While not as fast as Krenko, Mob Boss or Edgar Markov, you have a much higher otk potential thanks to your double-strike synergies, making yourself a very, very dangerous foe, specially against control and combo decks. We are talking dealing with players as fast as turn 4 or 5 thanks to a double striking Sylvia + some gear such as Blackblade Reforged.

  • UPDATE: Riders of Gavony , Pentarch Paladin and skynight Skyknight Vanguard were cut as the first acts as a way to make Sylvia unblockable and that's not really needed thanks to korvath, the second one is too slow and works better in a control shell and the third one, while good and fast, does not really synergize with the rest of the deck. They were cut for Acclaimed Contender (basically card draw), Embereth Shieldbreaker that is some needed artifact removal and Inspiring Veteran, a very cost effective boros knights lord.

  • SECOND UPDATE: After much thinking and tinkering, I am going to favour more dragons than knights- with that in mind, I will only have directly useful knights, and will disregard the "protection from this or that" kind of knights. They tend to be overly specific, and when they do actually matter, they are swiftly dealt with. With this in mind, I am including Crucible of Fire, the new Timeless Dragon that can be recovered from the grave and also fetch us a land, and Gadrak, the Crown-Scourge who is a good enough beater with Sylvia, and can ramp us if we are getting our key creatures killed. Oh, and Truefire Captain, while hard to cast, is insane with Blasphemous Act. As for what we've taken out, sorry but my buddy Crusading Knight has to go. You were good, son but nobody plays mono black as of late. Mentor of the Meek is lso gone because as we lost many of our smaller knights, he's not as useful.

  • THIRD UPDATE: Gadrak, while powerful, sometimes didn't get ot attack. Adult gold dragon will shine where he couldn't. Moltensteel has always been a nice card but costly in life, and the firebreathing was rather predictable, if powerful. I've decided to give Young Red Dragon a try, being a dragon that with generally ramp you. Also added some more mana fixing. Edit: Never mind, after some thought, I think moltensteel is still worthy. Taking out truefire captain, that was a very gimmicky card and rather not good unless blasph act. Moltensteel is back.

  • FOURTH UPDATE: Slate of ancestry barely ever sees use here. I think the deck is fast enough to not really need it. Minion of the mighty seems like a good inclusion in paper, but ends up just not doing anything. Replaced by chaos dragon, that curves well into our double striking commander, and obsidian charmaw, that can deal with problematic lands and generally be low in cost, even as low as 2 mana if you face Kozilek.

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Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

11 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.78
Tokens Dragon 5/5 R, Dragon 6/6 R, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Goblin 1/1 R, Human 1/1 W, Knight 2/2 W w/ Vigilance, On an Adventure, Skeleton 1/1 B, Soldier 1/1 W, Survivor 1/1 R, The Atropal, Timeless Dragon 4/4 B, Treasure
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