Brackett8256 says... #2
09-23-14 Updates:More people have been asking me about this deck as it plays fairly consistenty against Rabble. I will say I have not been able to sit down for serious testing against heavy hand disruption. This is to document the recent changes I have made based on my early findings.
- Adjusted manabase to better allow for less mulligans and more consistent keeps.Mainboard Adjustments:-1 Favored Hoplite, +1 Lagonna-Band Trailblazer-1 Akroan Skyguard, +1 Hardened Scales-1 Ranger's Guile, +1 Land
Sideboard Adjustments:-1 Boon Satyr, +1 Ajani Steadfast
Surprisingly the 0/4 was overperforming in the deck as he is quite resilient to bile blight and burn-based removal in response to aggressively casting an ordeal. Hoplite, while quite useful, can be magma sprayed in response too easily. You tend to play "too defensively" to protect them. Not to mention, the 0/4 practically makes them try to burn in combination to an attack, which works in our favor most of the time.
The 4th Harden Scales works wonders. I thought I would be good with 3 as drawing too many in the opening hand was a fear. Not at all. The card is ridiculous in a deck built to use it. Harden Scales enables the deck to allow Hero of Iroas to do what makes him so awesome, equip ordeals for 1 cost and trigger them on the first attack (typically with removal protection).
Thus far, the only cards in the format that scare me are Aetherspouts, Crackling Doom, and Thoughtseize. Luckily, Aetherspouts can be played around for the most part. Doom and Thoughtseize not so much. I will say it is easy to feel a bit unstoppable when you fetch 2 to 4 extra lands out and/or gain 10-20 extra life to pad your chances at victory. You definitely demoralize a red player when you gain 20 and have a 10 power creature on the field.
Other considerations, chump blockers are definitely a thing if I do not have a hopeful eidelon suited onto a larger creature. Nylea or Trample (harder to find ways to give trample these days), or Abzan Falconer to provide Flying to my team may be a heavy consideration. However, I do not want to dilute the synergy too much for what the deck is doing fairly consistently.
Any feedback is welcome. I must say, the deck is EXTREMELY fun to play. You feel like a combo deck, but without truely comboing. Just fun synergy and sequencing.
September 24, 2014 2:45 a.m.
Brackett8256 says... #3
Please see the Updates Section for past comments involving my thoughts during adjustments and insights from testing.
Brackett8256 says... #1
In advance, I created the sideboard as a transformative sideboard that will allow it to change the entire gameplan almost in this way.
The deck can do fun things like attack with a Hero of Iroas for 12 on Turn 3 if we are on the play and they feel compelled to use removal on him with the few mana they have.
Any other comments or suggestions welcome. Mind you I have considered raising the curve and adding various 3 and 4 mana cards that would drive this out of proportion; however, that might just weaken the strategy as other efficiently costed per power cards will be played. ... Not to mention RabbleMaster is still a card.
September 18, 2014 1:12 a.m.