Incandescent Soulstoke + Thunderkin Awakener - let's you take more powerful creatures from graveyard like Nova Chaser or Thunderblast
Thunderblust + Thunderkin Awakener - if you manage to bring Thunderblust back to the game (e.g. using combo from 1.), it will attack and return to battlefield permanently
Flamekin Harbinger + Nova Chaser - champion Harbinger, when Chaser dies, you can search your library for new creature you currently need (e.g. next Nova Chaser). Incandescent Soulstoke + Nova Chaser + Smokebraider you can pay mana from Smokebraider, use Soulstoke's ability to put Nova Chaser to the battlefield, attack and if Nova Chaser dies somehow (due to the block or if you use Fling), Smokebraider will be back untapped giving you next 2 mana
Spitebellows + Thunderkin Awakener - cast Spitebellows for it's evoke cost when Thunderkin is on the battlefield. You will hit opponent's creature, attack with Thunderkin bringing Spitebellows back attacking and hit your opponent's creature again.
The general idea of this deck is to power up your creatures which dies at the end of turn with Temur Battle Rage, attack and sacrifice them with Fling or Thud. Then you can revive them using Thunderkin Awakener (and sacrifice them again with those spells).
The best possible opening is: 1st round Spark Elemental, 2nd round Thunderkin Awakener bringing back Spark attacking. It will leave your opponent with 13 HP, usually Thunderkin remains on the table if you start the game (there are not too many creatures with power 2 for 1st drop to block it