This deck is an Enchantment control deck for Commander. The basic premise is to build up a board of enchantments that protect you from being attacked while also using counterspells and removal to protect your board and stop enemy threats.

The main purpose of the deck is creating a board of enchantments that prevent opponents from hurting you. Ghostly Prison, Propaganda, and Sphere of Safety are pretty basic tax effects. The best combos in the deck are Energy Field/Web of Inertia + Rest in Peace to stop damage/attacks, and Phyrexian Unlife/Delaying Shield + Solemnity to prevent life loss/damage. I usually protect this with Greater Auramancy and Cloud Cover, or a Clever Impersonator copying one of those.

The ways to "win" in the deck are sticking Divine Intervention and drawing the game (my dream), or just using Luminarch Ascension to win with angels, or Aura Thief + Enchanted Evening to steal all permanents. I can also just win by attacking with Ojutai.

My favorite secret techs are Divine Presence (it's like trinisphere for damage!), and Pendrell Mists (a much cheaper Tabernacle).

This deck is my baby and the culmination of a lot of time loving enchantments as a card type.

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Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

44 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Bird 2/2 U, Emblem Teferi, Hero of Dominaria
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