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Goblins of Tarkir

Standard*

SorcerersBone


Sideboard


Maybeboard

Enchantment (2)

Artifact (1)


I missed goblins in Theros block. I'm glad they're back... ish...

This was inspired by an aggro deck at an FNM that destroyed me. Denizen and Rabblemaster keep constant pressure. Frenzied Goblin prevented anything that could trade and survive from blocking. I added Mardu Scout for more Denizen triggers, and Impact Tremors because of the constant stream of Goblins.

Temur Battle Rage's Ferocious ability can be used quite frequently, usually the turn after you play Rabblemaster if you swing with him.

Collateral Damage is great against blocking fatties, either to trade with them or toss some damage at your opponent.

Commune With Lava is deceptively amazing. Even on turn 3, if you have nothing to play, that one extra card in your hand can catch you back up. Since this is mono-red, Nykthos will provide enough mana to make plenty of use out of Commune.

Dragon Fodder for more goblins, duh. Wild Slash for some removal. Stoke because it'll be easy to convoke. Volcanic Rush to end games.

For sideboard, Volley is a must. I suspect Ojutai decks will become more of a thing after DTK with all the rebound and prowess flying around. Fall of the Hammer as a combat trick, Aggression because continuous trample would be great against weenies, Outburst if I'm against a slow deck, Descent if they have bigger creatures or I need another game ender, and Purphoros because... Well it's obvious.

Please, yell at me if there's any way I can improve this.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 3 Mythic Rares

12 - 0 Rares

10 - 8 Uncommons

22 - 4 Commons

Cards 60
Avg. CMC 2.11
Tokens Dragon 4/4 R, Goblin 1/1 R
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