Welcome to my ABZAN REANIMATOR build for MODERN COMPETITIVE play. I have designed this to take down the meta as best to my ability as a deck builder. Enjoy it, play test it, let me know your feedback! And please if you like this deck, shoot me a +1. Cheers!!
CREATURES & PLANESWALKERS
Birds of Paradise - Mana ramp of any color, Flying. Becomes an attacker with Gavony Township, and Elesh Norn.
Satyr Wayfinder - Find your way through the deck with this 1/1 stick. Early beats, and blocks when needed. Flashing with Resto Angel is also nice synergy! Becomes 3/3 with Elesh Norn.
Liliana of the Veil - 3 mana, can pop out turn two and start doing work against the opponent by discarding, and only helping you, or knocking out a creature. If it gets to ultimate, it is what it is. ((With Lily on turn 2, it is possible to turn 3 an Unburial Rites and bring back something like Iona, Shield of Emeria....Yes it happens.))
Restoration Angel - 3/4 Flyer with Flash, and blinks one of our many ETB creatures. She saves every creature in this deck except herself, Sigarda, and Iona. Becomes a 5/6 with Elesh Norn.
Spellskite -Take 2 life to redirect any fire that is thrown at me Game 1. Fire is this decks biggest weakness due to how slow it can move.
Eternal Witness - Return ANYTHING from the grave to your hand! Becomes a 4/3 with Elesh Norn.
Siege Rhino - Thragtusk 2.0 in my opinion. This guy is a tank. Becomes a 6/7 with Elesh Norn.
Sigarda, Host of Herons - Hexproof, and makes it harder to use sacrifice effects once she hits the board. Also very difficult to deal with her. Great for beat downs. Becomes a 7/7 with Elesh Norn.
Grave Titan - It creates an army of dead. I've always wanted an army. Can be devastating turn 3 reanimation leading to a quick win, and is still impactful later game. Becomes an 8/8 with Elesh Norn.
Elesh Norn, Grand Cenobite - Does GREAT work against meta decks, kills off opponents creatures and pumps ours! Potential to hit the board on Turn 3.
Craterhoof Behemoth - The eight mana stomper. Makes all of our creatures insanely powerful for each one on the board, and gains trample. If it comes to this, it is game over.
iona, sheild of emeria - Being able to shut down a color of an opponent is downright mean and can sometimes finish the game immediately if playing against a mono colored deck. ((If you're trying to have fun, I suggest not using this card with your friends.))
Spells:
Thoughtseize - Eat the hand early game to set up.
Path to Exile - Creature removal.
Abrupt Decay - Great for destroying early enchantments, creatures, planeswalkers, etc.
Maelstrom Pulse - Great removal spell, and can be switched out with Wrath of God post board if needed.
Lingering Souls - Flying blockers, flashback, are great for blocking, and attacking especially with Elesh Norn.
Grisly Salvage - Instant speed dig for 5, and find a creature or land is really powerful, and is needed for this style of deck. Gives you a nice advantage after the opponents passing of the turn.
Unburial Rites - I assume after reading all of this, you understand what exactly we do here.
THANK YOU FOR TAKING THE TIME TO CHECK THIS STRATEGY OUT! I hope to hear your feedback!