Sideboard

Enchantment (4)

Sorcery (1)

Planeswalker (1)


LETS MAKE A COMPETITIVE JESKAI TEMPO DECK!!!

My question to you all is, how can we improve this deck to be an amazing tempo deck and destroy the competition?

HISTORY

This deck is the second version of my Tempo Burn deck. I have been playing with the first version and that gets me to gold 1 almost platinum 4 in arena and I don't even have the right land base, so I know this can get somewhere in the meta right now. The first has proven to be quite competitively viable and i'm hoping this version is even more competitively viable and can hopefully survive rotation and still be good. So let's get into the game plan of this deck

GAME PLAN

Your main game plan is to hopefully slow your opponent enough that you can safely cast your spells and hold the dominant board state until you can get out your Crackling Drake with an overwhelming power stat that you can smack your opponent for lethal. You'll be using the Super Friends duo to slow your opponent to a halt and have loads of red removal spells to help amp up your Pteramander's Adapt ability. You have Firemind's Research as a back up card draw and damage output. You also have a small amount of counter spells for those really big creatures and spells you can't answer properly. That's your game plan in a nut shell, control the tempo of the game until you can smack them in the face for loads of damage they cannot block with.

If your opponent is playing control or hand hate you can sideboard the Leyline of Sanctity for those nasty Thought Eraser, if they are playing Scapeshift deck then Alpine Moon and flame sweep to the rescue as well as Chandra, Awakened Inferno. If they are playing heavy removal then more counter spells, or if they are playing creature heavy more removal.

PROBLEMS

Right now the problems with deck are unknown as I can't play this deck as I don't have the cards on arena to play it sadly. So I need you guys to play test it for me. The current sideboard needs to be refined and the amount of certain cards in the Mainboard need to be tweaked as well, such as the land base. So far from the first version that I have played this deck performs as so:

GOOD AGAINST: Aggro, Weenies, Jank, Nexus of Fate, Scapeshift, midrange, tempo, Feather

STRUGGLES AGAINST: Stompy, Mill

GETS DESTROYED AGAINST: Hand Hate, Super Friends Control

I'm hoping this version will make it so that hand hate and Super Friends Control isn't so much a problem but a far more of a struggle. Recently to, cards that cannot be countered and huge creatures with hexproof or protection (Such as Carnage Tyrant) have been an issue as well, how do you all deal with Carnage Tyrant when your opponent plays that?

THANK YOUS

Thank you all for taking time to look at this deck, help it get steam and improve it.

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Date added 5 years
Last updated 5 years
Exclude colors BG
Splash colors W
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

33 - 7 Rares

19 - 6 Uncommons

6 - 1 Commons

Cards 59
Avg. CMC 2.38
Tokens Emblem Chandra, Awakened Inferno
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