Idea I got from a deck Javaz made dont-touch-my-spirits-aka-idontwannaplaywyou
modified mine a little bit for some extra card draw and splashed in some black for fun. mainly a casual deck but it can get pretty killer if left unchecked. prob one of my fav. decks right now.
basic ideas:
use
Tallowisp
to tutor enchantments. love this card. won't start a game without it in my opening hand. very key!
Kor Spiritdancer
+ ANY enchantment pretty much. just pump her up, she gets absurd if given the opportunity.
Drogskol Captain
protects my spirits and buffs them a bit, like Javaz mentions in his deck, if you get two of these out all your spirits are hexproof, it's crazy!
i splashed black for Dimir Infiltrator because he's got a few benefits. he's unblockable for one, and you can transmute him if you're not drawing what you need, say
Tallowisp
or
Kor Spiritdancer
or any 2cmc enchantment.
Dimir Cutpurse + Spirit Mantle + Battle Mastery = i'll just keep drawing, thank you!
Thief of Hope
can help tutor Tallowisp and if you've transmuted some infiltrators or maybe lost some tallowisps you can grab them back from your graveyard.
Elixir of Immortality is here to cycle my graveyard back to my library and pump up
Sunbond
i particularly love the Pariah
+
Spirit Mantle
combo because then I can't take any damage until you get rid of that creature and if it has hexproof you've got some work to do!
I was thinking of adding a card or two that puts my enchantments from the battlefield back into play right away in case one of my buffed up creatures would die. maybe Open the Vaults ? i dunno if there are any better cards for this.
also thinking about maybe adding Indestructibility i just don't know what i'd take out.