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Enchantment (1)


Uses a combination of wolves and werewolves. Based around the Immerwolf's ability to keep werewolves transformed and add +1/+1 to other wolves and werewolves.

A late game trick involves bringing out Wolfbriar Elemental for the token generation, then sacrificing it for Feed the Pack. Alternatively, the Hanweir Watchkeep/Bane of Hanweir also works.

The main win condition is to outpace in creature numbers and power. Wolf tokens are used to support this strategy.

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

16 - 4 Rares

13 - 4 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 3.08
Tokens Human 2/2 G, Wolf 2/2 G
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