Originally inspired by Melissa DeTora's Karametra deck from Game Knights. I've modified the strategy a bit to focus on getting more value out of Karametra's ability to pull lands out of the deck. This serves two purposes: ramping with EVERY creature we cast, several of which are dorks themselves, and getting as many lands out of our deck as we can to help fix our draws for when we start getting that sweet enchantress value.

Mana Bloom is sort of a pet card in this deck, but I have gotten so much value out of it that I will probably never take it out. Turns out, having a repeatable way to proc our enchantresses for one mana is super good, and the janky ramp/fixing it provides in the early game is just icing on the cake.

The biggest difference between my take on this deck and Melissa's is the more relaxed approach to the "pillow fort" plan. While Melissa leaned heavily into controlling enchantments meant to slow her opponents down, I've switched to a bit more of an aggressive plan. The main pillow fort pieces that I've kept are Ghostly Prison and Sphere of Safety , and Solemnity plus Phyrexian Unlife . Aside from those pieces, this deck's mantra is that offense is the best defense.

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Casual

96% Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

50 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Angel 4/4 W, Eldrazi Spawn 0/1 C, Enchantment Cleric 2/1 W, Plant 0/1 G, Soldier 1/1 W
Folders Gr/Wh
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