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This is my Marath, Will of the Wild Zoo deck. I tried to model it off of popular modern Naya Zoo decks. By that I mean I used the same breakdown of aggro to support, removal to burn, and converted mana cost.

You can start in two ways. Either drop an aggro threat early such as Wild Nacatl or Experiment One , or a mana dork such as Birds of Paradise or Avacyn's Pilgrim to power into a turn two Marath, Loxodon Smiter, or Woolly Thoctar .

You can keep your opponent in check with the white removal suite like Path to Exile or Swords to Plowshares. To take care of their little dorks there are a lot of burn spells, especially Lightning Bolt or Mizzium Mortars. If things get too out of hand you can always shut things down with Earthquake or Aurelia's Fury. Recently added a Condemn to tuck opposing commanders.

The best card to see in your opening hand is Hardened Scales; it interacts not only with Marath, but with several other creatures. If you can power up Champion of Lambholt things are going to go your way. It also works great with Scavenging Ooze and Witchstalker.

There is a combo in here; if you equip Illusionist's Bracers onto Marath while Ashnod's Altar is in play you can make infinite infinity/infinity tokens and deal infinite damage.

Suggestions are much appreciated, if you have an idea please let me know what you'd take out as well. I'm at the point where if I'm trying to add new things I have no idea what to take out.

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Hi all! Thanks for the suggestions. I've added Condemn and Nightshade Peddler and they are working out pretty well.

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Date added 9 years
Last updated 8 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 50
Avg. CMC 1.81
Tokens Elemental X/X G, Emblem Domri Rade
Folders ez monie?, Retired
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