Let's Play Hide and Seek!

Modern jorjo10

SCORE: 28 | 37 COMMENTS | 5745 VIEWS | IN 15 FOLDERS


bjschjdbcd says... #1

A few mistakes in the description bit the list is solid and well complimented with your description.

December 8, 2014 9:16 a.m.

eherofreaky says... #2

Have you considered running Enchantress's Presence?

December 8, 2014 9:34 a.m.

jorjo10 says... #3

@bjschjdbcd: If there are any grammar mistakes, then I am very sorry about them. English is not my native language, thus there always are some grammar mistakes in description I write about my decks. Will check the description out again and try to correct it. Thanks for pointing it out. Also, I am glad you like it overall.

@eherofreaky: Firstly, Enchantress's Presence is, sadly, not legal in modern. But I think that even if it was legal in modern, I would not run it here - the main and almost only problem this deck has is to put one of the Bogles on the field. Once there is Bogle on the field, it is almost no problem to enchant it with quite a lot of auras, as there are 26 of them. Still, thanks for the suggestion!

December 8, 2014 2:27 p.m.

eherofreaky says... #4

Sorry, didn't see modern in tag

December 10, 2014 10:33 p.m.

eherofreaky says... #5

Austere Command kind of ruins your enchantment base and also Bane of Progress. You might want to put in some sort of defense, I don't know what you could do maybe Ivory Mask. I guess you could run Retether

December 10, 2014 10:44 p.m.

eherofreaky says... #6

Leyline is a good idea, I just noticed it in your sideboard.

December 10, 2014 10:46 p.m.

jorjo10 says... #7

The modern aura decks which are on some level of competitive play usually have like 3 problems: early discard which can remove the bogle before it hits the field, secondly it is any sac ability, mostly represented by Liliana of the Veil and lastly it is Back to Nature. Discard & sac abilities are solved by the Leyline, it is the best we can do in our colors. Back to Nature is something we almost can't fight against, however, it is not commonly played sideboard card so we are not that much scared of it. Austere Command and Bane of Progress are also not a problem as they see almost no play in modern.

December 11, 2014 5:35 a.m.

blouskaap says... #8

I've always wanted to try aura hexproof deck but haven't gotten around to it yet, i think i must start collecting. I love this deck +1

December 11, 2014 6:04 a.m.

eherofreaky says... #9

That is true, I agree its a solid build. You already got my upvote.

December 11, 2014 11:14 p.m.

Vyxil says... #10

Retether feels like it could be in SB here. It counters any board wipe deck ever.

December 12, 2014 5:22 a.m.

jorjo10 says... #11

Possibly. I just can't imagine against what kind of a deck it would be that much useful. 4 mana is quite a lot and it indicates that the game seems to be longer than I'd like (or I am mana flooded). Long games are most likely gonna be against control decks which can slow this deck down, but against such decks, spell like Retether wouldn't ever resolve. Against black decks I have to sacrifice creatures, but if I had to sacrifice my enchanted bogle, I probably don't have any other creature on the board which means that Retether would be useless. But it certainly is an interesting card and I will put it into consideration. Thanks.

December 12, 2014 5:39 a.m.

Maybe throw in a Witchstalker when up against u/b decks?

January 2, 2015 8:49 a.m.

jorjo10 says... #14

From my experience with this deck so far, everything is about speed. That said, while Witchstalker is quite a good creature, it can attack on T4, not earlier, plus it often happens that I stay on 2 lands so it may happen that I wouldn't be even capable of casting the stalker. Right now I am considering adding 1-2 blue sources and a playset of Negates or Dispels into my sideboard, as the main problem is Back to Nature and cards like that. Thanks for the suggestion though. I appreciate it.

January 2, 2015 9:28 a.m.

ExpectDragons says... #15

Chalice of the Void into play with one counter on it, a sideboard staple that even see's play in main boards, plan for it or loose to it

February 4, 2015 5:23 a.m.

jorjo10 says... #16

Be sure I know that. For that reason, I am currently running a slightly different sideboard from what is listed here, as I have in it only one Nature's Claim + 2 Naturalizes to be sure I can get rid of the Chalice. And then there is Gaddock Teeg, who might stop the Chalice from being cast if I start and play him on T2.

February 4, 2015 5:34 a.m.

ExpectDragons says... #17

Seal of Primordium is an option

February 4, 2015 5:38 a.m.

wwhitegoldd says... #18

Seal of Primordium seems really good you can play it turn two and if u don't use it it pumps up your ethereals. also, why pridemage? and how has unflinching courage worked for u?

March 13, 2015 9:44 a.m.

jorjo10 says... #19

Hey there, I like the idea of the Seal of Primordium! Thanks to both of you. I will definitely try it. The only thing I don't like about it is the fact that my opponent will know about it and could play around it if I play it early, which is quite a downside in comparison to the instant spells like Nature's Claim. But I will definitely test it.

To the question about Pridemage. He is just great. Just today he won me like 2 games at an FNM. The thing is that some amount of decks play cards like Chalice of the Void in main (or in the sideboard) and I do want to have a way to answer it. Also, Quasali is good against the Splinter Twin combo, as I have an enchantment destruction in main. It can be used to destroy Eidolon of the Great Revel if I want to go off in some turn and don't want to be hurt by the Eidolon's ability, or it can destroy Bitterblossom which is played in token decks and is constantly producing blockers, which is quite a problem if I don't have trample. And the list of it's targets can go on.

Also, the Pridemage adds another body to the party which, in emergency situations, can be enchanted and it also acts as another way of making one of my boggles bigger due to the Pridemage's exalted ability. Overall, I think that it's addition was a good move and I am more than satisfied with it.

And about the Courages. I think that they are also very good. This card is doing 3 great things at the same time - it adds trample, which might be super important against decks like B/W tokens which gained popularity in the current meta or against Abzan. The lifelink is good basically against any aggro deck and against burn. And the pumping is essential to kill my opponent. All in all, this card does great things. But it definitely shouldn't be more than a 2-of as the mana cost can be an issue.

March 13, 2015 6:57 p.m.

wwhitegoldd says... #20

your opponent might know about seal but at the same time u can play it turn 2 and not have to worry about your opponent keeping lands up so they can counter your natures claim.

March 14, 2015 12:27 a.m.

MatthewK26 says... #21

I agree with Seal of Primordium being better than Nature's Claim for the reasons already listed plus Blood Moon. If your opponent is Mono Red and they see that you have very little basics and drops a turn 3 Blood Moon you may be SOL unless you get lucky and either top deck your one forest or already have in on the field. It is just something I noticed at my LGS and it could be different for you, I just thought I would add my insight :).

March 18, 2015 10:36 a.m.

jorjo10 says... #22

MatthewK26: I haven't had the Nature's Claim in my sideboard for quite a long time. The main reason was and still is Chalice of the Void, which played with 1 counter on it was deadly with just the Claims as the way to remove it. And I agree that the Seal is very good in here (though not as good in my LGS where people are used to my deck and have Back to Nature in their sideboards). As for the Blood Moon, I decided to add 3rd basic after the FRF bannings (Blue Moon and Splinter Twin risen). When playing against basically anything with blue and red in it, I am fetching for my basics to be as prepared as possible for the upcoming Blood Moon as when I started playing the Boggles I faced a player with Blood Moons in it and it was a disaster. Since then, I am usually trying to play around it. Together with the 7 fetches, it is quite usual that I have at least one Plains and one Forest on the field, which means that the Blood Moon is not that horrible.

Thanks for you input, I appreciate it :)

March 18, 2015 1:36 p.m.

G/W Hexproof. How creative.

May 10, 2015 7:07 a.m.

Guardians says... #24

May 10, 2015 7:16 a.m.

jorjo10 says... #25

@TheMTGartifact: Yes, G/W Hexproof. And yes, it is not anything new. But I think that you do not get the purpose of this deck - the purpose is not to show people something game breaking and something that has never been seen, but to get people familiar with this strategy. To show them how competitive form of this strategy might look like, to get people familiar with how to correctly play the deck, to inform them of synergies hidden inside the deck and to give those people a guide how to sideboard. Basically, if there is anyone on this site who is not familiar with this deck, my build and its description is here to give him or her any kind of information he or she might be searching. Also, this should help to anyone who is considering building such a deck and want to know more about it. And thats it.

@Guardians: I would consider using this kind of combo in some casual build, but not in a competitive deck as it is not reliable and quick enough. This deck aims to kill the opponent as fast as possible, turn four being quite common. However, this combo would not make this deck any faster and can be disrupted too easily. Thanks for the suggestion anyway!

May 10, 2015 8:36 a.m.

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