This deck was made with two cards in mind in the original build,
Vryn Wingmare
,
Goldnight Castigator
and Always Watching . My meta is currently full of non-creature decks and they're all running Languish and Grasp of Darkness and Virulent Plague. So sick of it.
The main plan was to have value creatures that were eventually pumped out of Languish range. Always Watching grants us vigilance and +1/+1 and serves that role well. The rest of the deck is made of value creatures or hasty creatures to recover as quickly as possible from these boardwipes. I didnt intend to have a werewolf theme but more of a HUMAN theme.
CREATURES
Duskwatch Recruiter
filtering for creatures, reduction for creatures if it manages to flip and stick. very good for the tempo of the deck.
Geier Reach Bandit
a strong hasty creature that usually demands an answer. There is a sub werewolf theme so if it does flip, its obviously very good.
Hidden Dragonslayer
is our removal package, but dont be afraid to play it as a 2/1 lifelinker. This helps ofset the painlands and stablize a little.
Abbot of Keral Keep card advantage played late, is a human and more reliable than
Kessig Forgemaster
.
Chandra, Fire of Kaladesh
very easy to flip, coco playable and makes a great distraction.
Scab-Clan Berserker
is like
Vryn Wingmare
but they dont affect our own spells, has haste and is a human to boot. This is better in the mainboard.
Sin Prodder card advantage. Deck runs out of cards quick, but burning them helps i guess? Best card advantage i could find, and having a 3/2 body with menace is good too.
Thalia's Lieutenant almost every creature is a human in this deck, so pump them up! also gets bigger easily for the same reason.
Lightning Berserker A human that firebreathes, perfect. Trades well, hits hard when unblocked and can demand an answer all in a one drop.
NON CREATURE SPELLS
Always Watching all star and main card of the deck. Pump the value creatures and gives them vigilance to keep up the pressure.
Collected Company hits everything. value city!!
Evolutionary Leap security from removal, filters into better creatures or upgrades early game creatures.
Atarka's Command all modes are relevant to warrant it being mainboard. Lots of games end up being close, so the 3 dmg is very useful. Flying is a problem so granting reach and an anthem is useful.
SIDEBOARD
Village Messenger
wonderful on the play as a 2/2 menace is hard to deal with. Side this in for game 2/3 when you're on the play. Swap these with the lightning berserkers.
Felidar Cub
a bear that can instantly kill enchantments, which are quite prevalent in my meta.
Lantern Scout
is a great ETB and fits in CoCo. Bring in for grindier match ups or any fast aggro decks.
Radiant Flames kills most creatures in the format for 3dmg. great at disrupting tempo against similarly paced decks.
Vryn Wingmare
for those spell based decks. This is a real pain to deal with, either eats a removal spell or delays them.