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Looking for suggestions for building a mill deck - been very long since I've played, so I'm not familiar with many of the decks I may face. Suggestions for sideboards, improvements, etc. would be appreciated.

Updated after some suggestions. More welcome!

My thoughts on the dynamic of this deck:Using Dissolve ; Far//Away and Psychic Strike to control the board early from any dangers. Dissolve adds Scry and Psychic Strike adds a mill.

Other milling with Tome Scour ; Breaking/Entering; Mind Grind and Traumatize

Creatures to protect life: Wall of Frost (Defender that keeps attacker from untapping the next turn); Omenspeaker (allows a scry) and finally Wight of Precinct Six (blows up as creatures enter opponents graveyard).

Finally, the closers - Ashiok, Nightmare Weaver (Planeswalker that allows milling and stealing creatures); Phenax, God of Deception (Indestructible and allows creatures to mill cards) Phenax, God of Deception + a late Wight of Precinct Six = quick deck; Consuming Aberration (bigger creature as opponent's graveyard grows and allows milling when casting a spell, also a bigger mill when paired with Phenax).

Last - Jace, Memory Adept (mill 10 per turn - fast deck - GAME OVER!)

So...what are my flaws? What am I missing? What sideboard cards do I need to address common decks? Any suggestions to help fine-tune/improve the deck?

Thanks!!!

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Revision 3 See all

(10 years ago)

-1 Breaking / Entering maybe
-1 Consuming Aberration maybe
-1 Dissolve maybe
-1 Far / Away maybe
-1 Lazav, Dimir Mastermind maybe
-1 Omenspeaker maybe
-1 Phenax, God of Deception maybe
-1 Psychic Strike maybe
-1 Traumatize maybe
-1 Wall of Frost maybe
+2 Ashiok, Nightmare Weaver main
-3 Asphodel Wanderer main
+3 Breaking / Entering main
-3 Cancel main
-3 Cloaked Siren main
-3 Codex Shredder main
+2 Consuming Aberration main
-3 Dimir Charm main
+3 Dissolve main
-3 Essence Scatter main
and 31 other change(s)
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 2 Mythic Rares

9 - 0 Rares

6 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 3.63
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