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The primary function of Azlask, the Swelling Scourge is to accrue experience counters. Meren of Clan Nel Toth helps very much in this regard. Azlask's activated ability is devastating, if a bit clunky, and can win you the game if things go on for long enough. Scion/spawn management is essential.

Alternatively, if you've managed to accrue a significant amount of experience, playing Otharri, Suns' Glory and swinging with swarms of rebels can close out the game just as quickly.

Playing Angelic Aberration into a board full of scions and spawns can result in a very powerful boardstate and a potential win next turn, but it is much slower and less reliable. Note that even if you have trigger doublers out, Angelic will see no benefit, as you'd still have to sacrifice for the second trigger as well

Glaring Fleshraker is absurd in this deck. Any colorless spawn/scion generator is stupendous value with this card. Something as simple as Nest Invader will net you two scions and deal three damage to the table. For two mana.

Since Fleshraker only cares that the spell you're casting is colorless, even your mana rocks will result in one spawn and one damage being dealt. This means the majority of our rocks are mana-neutral when Fleshraker is out. Fleshraker scales very well with doublers---Panharmonicon, Roaming Throne, Echoes of Eternity. It is very feasible to drain out your opponents with this.

For example, our best-case scenario is Glaring Fleshraker + Echoes of Eternity + Brood Monitor, which will result in 2 brood monitors, 14 spawn/scion tokens, and 32 damage to you opponents.

On another note, any creature that creates at least three scions/spawns on entry will go infinite with Eldrazi Displacer. Two-token ETB generators will also work with a doubler on the board.

Pair with Glaring Fleshraker for infinite damage and tokens, or generate infinite experience with Azlask, the Swelling Scourge or Meren of Clan Nel Toth and then finish by either pumping your tokens or swinging with Otharri, Suns' Glory for an arbitrarily large amount of rebel tokens.

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99% Casual

Competitive

Date added 7 months
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 6 Mythic Rares

38 - 25 Rares

28 - 15 Uncommons

23 - 4 Commons

Cards 100
Avg. CMC 3.59
Tokens Eldrazi 10/10 C, Eldrazi Angel 4/4 C, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Experience Token, Rebel 2/2 R, Shapeshifter 1/1 C, Spirit 2/2 C
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