When the night falls, the moon will show your true colors. To avoid being crushed, your opponents will have to play multiple spells in a single turn while you sit back, relax, and let your werewolves do all the throat ripping.

How this works:

Squeeze value out of your cards with low mana cost creatures that turn into big hitting monsters if your opponent misses a turn or when you're ready to take a turn off and engage. Duskwatch Recruiter   will allow you to fetch the creatures you need for the right situation.

Neglected Heirloom   will love being bounced around your creatures, as it remains transformed even if the equipped creature dies. Equestrian Skill is another card for that extra pump that gets your werewolves an added trample bonus when they turn back human in the morning to keep the offense going.

There are a few great accelerators to help get your wolves big and bad faster. Geier Reach Bandit   will get your cards in instantly transformed, which works amazing with eldrazi werewolves (Kessig Prowler   comes out as a 4/4 for ). Waxing Moon will work the same way, allowing you to skip the expensive eldrazi transformation costs, but can also be used to pump a surprise blocker, or trample through a chump block (great with Shrill Howler).

As if dealing with the werewolf threat wasn't enough already, you have some big bad leaders in the mix to seal the victory. Ulrich of the Krallenhorde   loves being bounced back and forth between human and werewolf form, and you can use him as a free removal spell by skipping a turn to let him transform and then pop whatever creature is making your life miserable. Arlinn Kord   is another great card with great value, as it allows you to both haste your new friends coming in and bolster your defences with vigilance. Her ultimate ability grants unblockable and free damage dealing to all your creatures.

Finally, Hermit of the Natterknolls   is great against control decks, as you will profit from the annoying spells they cast during your turn, and Rabid Bite and Inner Struggle will be enough to deal with any kind of creature threat.

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Date added 7 years
Last updated 7 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

10 - 0 Rares

22 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.61
Tokens Eldrazi Horror 3/2 C, Emblem Arlinn Kord, Human 2/2 G, Wolf 2/2 G
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