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A Simic Tempo deck that a friend of mine helped me make (made for me really). This is for a casual format that usually has more than two players play at once.

When I get my first Drakewing on the field, I can start to put pressure on the opponent. Then it only gets worse for my opponent when some of my monsters - Terra Stomper and Sagu Mauler - get on the field. And with the Mana Ramp this deck has, that will probably be before turn six!

There is also quite a bit of stall as well, with Mana Leak and Frost Lynx cover that base quite well early game, and Omenspeaker makes a nice blocker with a bonus Scry (I might swap her out for Cloud of Faeries).

One of my Simic Charms is being proxied with a Voyage's End. One of my Terra Stompers is being proxied by a Feral Incarnation. Both of these 'should' arrive before my next semester of school begins.

Originally, I had two Satyr Wayfinders in this deck, but I didn't like the self-mill, so I replaced them with two Seek the Horizons. But now I'm not sure if I like the higher mana curve or not, so I'm thinking about replacing 'those' with Coiling Oracle, Gatekeeper Vine or Viridian Emissary for a 2-drop land search. Probably not Gatekeepre Vine, since it looks a bit weaker than the other two.

I'm also not very sure about Alchemist's Refuge. I got it as a gift, and I've run it ever since. It hasn't seen any use since I did get it though. I may replace it with a basic land, or find some way to put another one in my deck, but just having one of it doesn't feel very efficient right now. I might even replace it for Slippery Karst or Remote Isle.

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Date added 9 years
Last updated 9 years
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 0 Rares

4 - 0 Uncommons

27 - 0 Commons

Cards 60
Avg. CMC 2.97
Tokens Morph 2/2 C
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