RESOURCING THE BATTLE
When playing this deck, the goal in the early game is to get at least one copy each of
Urza's Mine
,
Urza's Power Plant
, and
Urza's Tower
on the battlefield; for reasons unbeknownst to me, this is called a "Tron". Once accomplished, you will be able to generate colourless mana at a rate your opponent will not be able to compete with. Once you have a Tron, you reap added benefits by having multiple copies of the Urza lands on the board.
Expedition Map
is in the deck to increase the probability of obtaining a Tron. Once you have a Tron, use
Expedition Map
to bring out more
Urza's Tower
s (each providing per turn) or
Cavern of Souls
(to keep your creature spells from being countered).
The mana abilities of
Sea Gate Wreckage
and
Mind Stone
are useful in the early game, but in the later turns you will probably gain more benefit from their card draw abilities. Don't hesitate to use them for such! Among
Endbringer
's many varied uses is also an ability to let you draw a card in the time of need. Don't forget to untap
Endbringer
during your opponent's untap step!!
Relic of Progenitus
is in the deck primarily to counter graveyard recursion decks, but it also has card draw benefits.
FORCE PROTECTION
Your
Chalice of the Void
s will ensure survival in the early game. Depending on what type of deck your opponent presents, try to get at least one
Chalice of the Void
on the table with either two or three charge counters. When possible, use
Cavern of Souls
in the casting of your Eldrazi Creatures so they can not be countered. Note however, that
Cavern of Souls
can not generate colourless mana () when using it's 2d ability; so when casting an Eldrazi Creature, you can name any colour but it must be applied towards the generic mana cost.
If your opponent deploys a critter that is more than you can handle at a given moment, use
Endbringer
's 2d ability to lock it down until you are ready to deal with it on your own terms.
Dismember
and
Karn Liberated
are your engines for creature removal. There is no black mana source in the deck, so you will have to spend life points to cast
Dismember
.
Once you start bringing out the big boys, your opponent is toast. Should your opponent manage to develop their battle plan, a well timed
All Is Dust
will put them back in their place while leaving you totally unscathed.