I take it you mean for the interaction with Boros Reckoner because with your current creature base, I can't see many situations where Pit Fight would hit for much more than Lightning Strike anyway.
October 27, 2013 1:22 a.m.
Nemaros yeah. That's why I would only run 2, and I'm not entirely sure if I will for that reason.
October 27, 2013 1:27 a.m.
@Nemaros pit fight a Boros Reckoner against a boros reckoner
October 27, 2013 1:33 a.m.
2 of your own Boros Reckoner ? Cos that just leaves you with no Boros Reckoner and 6 damage to their face?
On the other hand Pit Fight could be quite handy as an alternative end for Spark Trooper (2nd Main if they choose not to block during combat)
October 27, 2013 1:52 a.m.
NobodyPicksBulbasaur says... #24
Even though she's cool, there's no place for Aurelia, the Warleader in this deck. If you get to 6 mana you've almost certainly already lost, and Aurelia won't be able to fix that.
You also need to focus the lower-cost cards in your deck. Pick the best cards that you always want to see and run 4 of each of them. Aggro decks win using fast, consistent pressure. You can't achieve that if your opening hands aren't consistent.
October 28, 2013 10:01 a.m.
dentalflosstycoon says... #25
You definitely want the Soldier of the Pantheon in here, and you should switch him out with the Rakdos Cackler . Next, three one drops is not the best strategy. I understand that you are trying to be fast, but they get bad quickly; you do not want to be drawing Boros Elite on turn three or four, so I would cut the Boros Elite completely. He's really not that good, and then you've freed up three spots. I would also cut Tajic and the Hoplite and make all of your creatures playsets for consistency; when it comes to aggro, you want consistency.
Then, you need more land in here; twenty is not enough, I would side closer to 23, which means you now only have one open slot in here, and you want to be able to fit in three of a very important card, which can act as a finisher: Brave the Elements . You should drop one Legion's Initiative and one Madcap Skills to fit these three in. Your deck should be more consistent and able to win more easily after this.
Lastly, if you want more burn power, consider trading out two Magma Jet for two Lightning Strike . And perhaps most importantly, get a playset of Sacred Foundry and Temple of Silence . Add in the temples can make up for removing the Jets. Good luck and +1. And I just realized that I think you'll be up an extra card, so decide what you want to cut if you take my advice, or you can see how it plays out with an extra card in there; it's not always a bad thing.
MrKnify says... #19
Sounds dirty... will be very interesting ;-)
October 27, 2013 12:34 a.m.