I made this deck because I saw the synergy between Sidisi, Meren, and Ezuri. I basically just merged the two 2015 Precons and put Sidisi at the helm. I haven't changed too much just yet, but it's not bad. The deck isn't exactly optimized. The mana base needs work, and I have several cards that are either very situational (seedtime, reap) or are only there because I don't have something better at the moment (ghoultree took the spot of grimgrin because he was needed elsewhere). I also tossed in Thornbite Staff, which I really don't need, just because I thought it'd be funny to slap it on Gisa or Glissa and do dumb things. I haven't played with that in there yet, but I don't think it's a good idea anyway. Geralf is another unnecessary dude that I put in just because I could.

All in all, this deck is lots of fun to pilot for me. I can place things in the graveyard with corpse connoisseur or Jarad's orders (usually Meren and/or Ezuri) and reanimate/recur them with: Phyrexian Reclamation, Champion of Stray Souls, Golgari Thug, Meren, and Reap.

I've only played the deck about 8 times (4-5 man pods) and I've won about 2 or 3 of them, so I think it's fair. It's strong enough for my group without getting ridiculous. I'll throw a few obvious cards for addition in the Sideboard section.

Enjoy.

Edit Feb 19, 2018: This list has changed significantly enough (No more Newzuri) that it warranted a name change. The deck has become somewhat less focused, and therefore more difficult to win with. It doesn't consistently do its thing as often because I removed tutors like Fauna Shaman and the other Sidisi. It's still super fun though, and it does pack a punch. I took out a few win cons (Kessig Cagebreakers, Pathbreaker Ibex, Shaman of Forgotten Ways) because I was drawing "too much aggro". I personally enjoy being the archenemy, but I wanted this to be a more lighthearted deck. I added in a few non-creature spells that I thought were fun like Forgotten Alchemy and Growing Rites of Itlimoc. It should be a ton of fun, but only time will tell.

Suggestions

Updates Add

I've decided to all but do away with non-creature spells. I'd much rather consistently hit creature with Sidisi's abilities, plus getting non-creature cards back to the hand is often more costly and clunky than getting creatures back. I've added more creature ramp/mana fixing to mitigate this. Cards like Millikin, Shaman of Forgotten Ways, and Walking Atlas ensure that I can play bigger spells without filling my grave with non-creature spells. They also play well with Ezuri, so I don't mind getting them later on. Millikin triggers Sidisi's ability more often than not, and SoFW has proven itself to be a viable wincon.

Creakwood Liege buffs the team making Sidisi a bit less fragile, while also creating tokens that are more that capable chump blockers. If the liege is removed, they still work just fine as Skullclamp fodder or sacrificial fodder for Evolutionary Leap, Sidisi, Undead Vizier, or my favorite, Grimgrin, Corpse-Born *oversized*. E-Leap puts in work when/if I get flooded and can speed up my search for wincons. Lord of Extinction gets very large very quickly. It's a problem and a half, especially when couple with a wonder in the yard or Pathbreaker Ibex on the attack.

I still question my decision to add Mystic Snake and Silumgar Sorcerer into the deck. I like tapping out, but I thought it may be worth it to see how these guys do. Being able to counter that late-game Cyclonic Rift or Craterhoof Behemoth could be so clutch, but I built (and continue to update) this deck under the assumption that it's more likely for a card to be in my graveyard before it gets to my hand. I think these two may get cut because a counter's efficacy drops when it's not a surprise. We'll just have to see I guess.

I know Mesmeric Orb is really good however, I don't currently own one and don't really feel like getting it. The deck performs nicely thus far. I've found that sol ring isn't worth the slot in this deck just as the signets aren't. The overall mana cost of this deck is pretty low, the resources to grab the ring would likely negate it's usefulness, and the deck is fairly color-intensive making colorless mana less than desirable in many situations.

Lastly, I experimented with Splendid Reclamation. It got all of my lands back as it should have. I dropped it because having that much mana made me more likely to over-commit right into a board wipe, plus it was taking up too much room and seriously impacted the strength of Centaur Vinecrasher and Lord of Extinction. Update complete.

Comments

Date added 8 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

40 - 0 Rares

22 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.09
Tokens Experience Token, Zombie 2/2 B
Folders Deck Ideas
Votes
Ignored suggestions
Shared with
Views