This is the final revision to the Legion of Doom with help from my friends we have come up with a decent list with some interesting ideas. Only play testing will show if the deck can perform if at all function.So The Legion of Doom where do i begin the premise is very simple cheat out our large doomsday squad using cards like Through the Breach, Sneak Attack , and Show and Tell. Now seems simple well nothing is more fun than throwing a Blightsteel Colossus at your opponent when they have a open board but lets be real that may happen once if i am lucky. So how do i make them stick well some of our creatures have indestructible but not all so Avacyn, Angel of Hope helps maintain a resilient board state. But even then we do not solve the problem of cards like Sneak Attack that is where Safe Haven comes in being able to exile a Ulamog, the Infinite Gyre only to have him come back next turn avoiding the sacrifice clause of Sneak Attack is very good.Now for the hard truth not all creatures are created equal so how do we equalize the playing field for the folks at the table. Well one idea reanimator so being able to reanimate a card like Sheoldred, Whispering One or anyone of our other large and in charge creatures is key. This is where cards like Necromancy,Animate Dead, and Goryo's Vengeance come into play. While Goryo's has the creature exile we can make use of it with Safe Haven to avoid that nasty exile to potentially get another run at it. Now certain cards may seem a bit to multiplayer focused well my play group is multiplayer heavy so it works for me feel free to make changes to fit your EDH group and playstyle.

Multiplayer Cards. Show

So with these large creatures we need a way to get them out as soon as possible so we are going to play dirty and cheat them onto the field.

Cheat and Beat. Show

So we have explained the multiplayer cards and the cheat into play ones but in order to stay on pace with attrition style themes we may need recursion so in comes the reanimation package.

Reanimation and Recursion Show

So in summary this deck is my take on five color commander it may not be the most optimal but i wanted this to be a sort of thematic deck bringing in some of magics grand villains to do what they have for so long. As i despise using most combos in commander and prefer good old fashioned combat i wanted this to be as devastating as possible when the legion gets their act together. The rest of the cards are mostly there for the flavor of this specific deck such as Nicol Bolas, Planeswalker and Ob Nixilis Reignited and others i am sure are common staples in most play groups. This is not the be all end all five color commander deck I am sure everyone one of you who reads this can find little twists and niche cards that fit your playstyle and local meta and i welcome all critiques that you may give me thanks and hope you like it.

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Revision 2 See all

(7 years ago)

Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

29 - 0 Mythic Rares

47 - 0 Rares

11 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 5.11
Tokens Emblem Ob Nixilis Reignited
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