https://mtgtop8.com/event?e=24824&d=373713

https://www.mtggoldfish.com/deck/421384#paper

https://www.mtggoldfish.com/deck/2821800#paper

The idea here is not uniquely my own. You want to get out a ton of elves onto the battlefield and pump them up with lords. Most decks I've seen play about 36 elves, 18 lands, and 6 spells that dig for more elves.

One distinction between my deck and others is that I play 4x Elves of Deep Shadow in place of Heritage Druid. Some competitive decks that I've seen have played some copies of EoDS, but almost every deck I've looked at plays a full set of Heritage Druids, so this is probably my greatest pillar of identity. The main reason for playing EotDS is that it is a far cheaper option, and it provides greater flexibility in my land base. With the four black sources that they provide, I'm able to get away with four copies of Gilt-Leaf Palace and Llanowar Wastes. This means every one of my lands represents green and allows me to hit at least one black on turn 3 consistently for Shaman of the Pack. Playsets of Llanowar Elves and Elvish Mystic are obviously included for a total of 12 dorks. I stock a copy of Pendelhaven for the tiniest edge in a deck full of 1/1 creatures.

Collected Company is, again, a little too expensive for me at the time, and with Once Upon a Time getting the ban-hammer, we look towards other options. Lead the Stampede does not put boots on the ground, but it does put an average of 3 elves into my hand. Winding Way digs through 4 cards instead of 5, but can look for lands instead for less mana. I will likely be changing the quantities of these spells around for a while to find the sweet spot.

Everything else in the deck is pretty much standard. Dwynen's Elite provides high value bodies. Elvish Archdruid buffs the board and ramps for a couple of high-cost abilities. Elvish Clancaller buffs the board with upside. Elvish Visionary provides slight card advantage. [Nettle Sentinel] is a value body with faux-vigilance. Ezuri, Renegade Leader can protect against removal, but also represents a win condition. Shaman of the Pack is the icon of the deck, and will routinely land for around 10 damage to the opponent's face while leaving a 3 power elf on the field.

I still need to construct the sideboard, but I'll have the deck in hand within the week to start play-testing.

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Casual

92% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

17 - 0 Rares

11 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 1.98
Tokens Elf Warrior 1/1 G
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