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Enchantment (3)

Sorcery (2)


So I like the warriors tribe and feel there are some competitive builds available if given the right attention. So here is a list I brewed based around what was originally a G/W build I've had for quite a while. Unfortunately the build didn't feel diverse enough to deal with a lot of the decks going around right now.

The concept is fairly simple. The deck uses the tribe warriors to loosely work off each other. Resplendent Marshall and Radiant destiny affect warriors the most. They are each essentially anthems that help boost the power. I won't say they a finale in terms of ending the game there, rather that they help boost the power to the point where the game results are almost inevitable. Of course that is reliant on the consistency of creatures hitting and staying on the field.

The curve is about right for the deck as there are not really any good 1 drops for warriors that can play to the late game well. 2 drops are solid creatures like Metallic Mimic which boosts warriors, Voltaic Brawler who has incidental P/T increases, Growth-Chamber Guardian combos nicely with Mimic and Marshall as the counters he gains when entering or getting from Marshall allows you to search outside using adapt.

3 drops are Marshall and Rallier. Marshall works well as a semi-anthem and rallier helps with incidental graveyard recursion.

The deck needs testing for certain but I believe there is something unique and interesting here that can definitely be competitive if tuned correctly to meta's.

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Casual

92% Competitive

Revision 1 See all

(3 years ago)

-3 Renegade Rallier main
-1 Resplendent Marshal main
+4 Shatterskull Charger main
Date added 3 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

2 - 3 Mythic Rares

43 - 2 Rares

8 - 7 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.24
Tokens City's Blessing, Clue, Energy Reserve
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