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Homebrew Modern I made based on a janky combo I heard about in the Cockatrice chat room with Vexing Devil + Athreos, God of Passage.

Card Choices:

Athreos, God of Passage - This is an easy one to explain. Just throw creatures at your opponent until they die, then free bolts unless they want you to throw more at them. Basically he adds a ton of value to a lot of what's in the deck.

Vexing Devil - He just never goes away. If they want to get rid of him REALLY bad, then you get 7 damage to the face for 1 red mana. Then you cast Disentomb and watch them cry as you do it again.

Spark Elemental and Hellspark Elemental - cheap hasty dudes that will almost always give you 6 damage with Athreos on the field, but still work nicely in beating your opponent down early before you have Athreos out. Hellspark Elemental also works nicely in that he can come back as an extra few points of damage if you start to run out of steam later on.

Dark Confidant - I needed a way to get more cards back into my hand after throwing it at my opponent, so I turned to Bob to help me hold card advantage. He's especially effective in this deck because the curve is so low that he isn't likely to hit very hard when you draw from him. I originally had Phyrexian Arena in here instead! but arena is too slow and Bob can go through Athreos if they try to get rid of him.

Disentomb - This is one of the most fun cards in the deck. The look on your opponents face when you top deck this after they've just dropped 7 life getting rid of your "last" Vexing Devil. It's super useful, it fits on the curve well, and can bring back things you need in case of forced discard/killing of Athreos and Bob, or just giving your devils and elementals stupidly high value.

Path to Exile - Need I explain? One of the better removal spells in the format that also fits in the colors and curve nicely.

Lightning Bolt - This wouldn't be a red deck in modern without bolt, a fantastic card that deals with a lot of things in tight situations, or can simply close out the game.

Lightning Helix - Another obvious choice here. Flexible removal/damage, with sustain to help stabilize if Bob is being too mean to us or we need to stall for a couple more turns to find what we need to win.

Terminate - More removal, fits with colors/curve

Thoughtsieze - Early (or late, whatever) targeted removal for threats that haven't even happened yet. Very useful for obvious reasons.

I hope you enjoyed this deck, and would love feedback if anyone has any.

-CropDustr

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Updates Add

Added a third Athreos, God of Passage in place of the fourth Thoughtsieze.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 2 Mythic Rares

20 - 4 Rares

19 - 7 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 1.51
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