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The purpose of this deck is to get out weak 1/1 infect creatures that are difficult to block (have unblockable or flying or something). Then buff them and hopefully the game is over in 3-5 turns. This deck runs out of steam if its creatures get taken out the turn they are played with something like a Lightning Strike. This is why Blossoming Defense is in there. If you know that they are playing something like a burn deck that will likely shut your creatures down early, you can hold onto your creature until you have enough mana to play both the creature and Blossoming Defense so it doesn't die.

Anyways the playstyle is really simple.

  1. Play Lands.

  2. Play unblockable/flying infect creature (hopefully on turn 2).

  3. Buff

  4. ???

  5. Profit

All the creatures are either flying or unblockable, so there should not be a whole lot of issues with that unless the deck you're playing against has an odd theme, like a fog deck, or is a flying deck with 1-2 drop flyers.

If everything plays out right it should be about a turn 4 win on average most of the time.

Sideboard has replacements for cards that are not legal.

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Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

12 - 0 Rares

14 - 0 Uncommons

30 - 2 Commons

Cards 60
Avg. CMC 1.80
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