I_Love_Tacos says... #2
Oh by the gods, Lim-Dul's Vault can be stupid good to set yourself up. And you will hate me for saying it but Stoneforge Mystic to tutor the hell out of all your stuff. and Sensei's Divining Top
August 21, 2015 12:35 a.m.
I_Love_Tacos I would have put Sensei's Divining Top in, but you have the only copy our group owns in your daxos deck! :o!
and Figag, I really like Lim-Dul's Vault, I will definitely add that. As to more countermagic, that is the problem I am running into. Originally I had a lot of more counter-stuff in the deck, but thought I should make more room for creatures. I am thinking about putting Isochron Scepter in because it can grab one of my counterspells, as well as be turned into a creature with my leader if need be. I have mixed feelings... Mostly I am just trying to find the balance between control and creatures. I feel like without enough creatures there really is no point to this deck.
August 21, 2015 12:55 a.m.
I_Love_Tacos says... #4
I like you are trying to take this more creature agro than control. A good removal for this might be Dispatch maybe drop out one of your Enchanments as this is isntant speed, making your game more hasteful. Windwright Mage might make a good fit too
August 21, 2015 2:56 a.m.
I also thing Misty could be a good inclusion - also if you're running both Time Sieve and Thopter Foundry, how about Sword of the Meek for the combo?
August 25, 2015 8:44 a.m.
Spend 1 and sac Sword to get a thopter. Sword comes back. Gain 1 life. Repeat until you have 5 or more thopters as mana allows. Sac them to Time Sieve. Repeat next turn.
August 25, 2015 8:47 a.m.
Maringam, I have never seen that before... that is kind of stupid amazing. Once I get five mana I can literally take extra turns till I draw out my whole deck if I want... That is amazing.
August 25, 2015 4:28 p.m.
Caltrops is core. turn it into a deathtouch creature and watch them cry.
August 26, 2015 1:20 a.m.
I see the benefit of that... But it might do more harm to my guys than good.
August 26, 2015 11:11 p.m.
Daedalus19876 says... #11
Caltrops is a good idea, because it's only animated until end of turn. So you wait until it's the end of their first main or until the declare attackers, make it into a creature and give it deathtouch, and BAM. Then, during your turn, it's still damaging your things but not with deathtouch. The only creature it should be able to kill is Baleful Strix during your turn, and it essentially creates a permanent barrier giving you time to find combos or other win-cons.
Reshape and Fabricate could both be very good here, and dig for the Thopter/Sword/Sieve combo. If you're putting Top in, then you also need Trinket Mage, though.
August 31, 2015 7:48 p.m.
This is actually the best Sydri deck I've seen around here. In fact, I've been thinking on making one myself based on yours. Only suggestions I could give would be exchanging Countersquall, Deprive, Dimir Charm, and Mental Misstep for Dispersal Shield, or Memory Lapse, or Spell Crumple, or Stoic Rebuttal. And adding Hangarback Walker somewhere.
September 21, 2015 5:50 p.m.
TardBardReVo says... #13
I know it's Tiny Leaders, but... It needs a playset of serum visions.
ToolmasterOfBrainerd says... #1
Is Sword of the Meek banned in tiny leaders? I don't know the banlist at all. If it's not, run one. If you can find it along with Thopter Foundry, then you win.
I also really like Lim-Dul's Vault as a super good tutor.
Other than that, I'd add some more countermagic such as Dispel, Countersquall, Mana Leak, Dissolve, and others.
I also like removal. Doom Blade, Smother, Path to Exile, Swords to Plowshares are all good options.
Sweet deck though! Good luck!
August 20, 2015 11:36 p.m.