INTRODUCTION:
This is a deck of mine, that I have posted at another MTG site like Tapped Out here. It has 7 likes, 425 views, 30 comments and has just made the HOT DECK front page on the site
At that other site a person, player, deckbuilder, with the username FOOLISH DECK BUILDER A HOT DECK BUILDER OF HOT PAGE DECKS WITH DECKS ON HOT PAGE THAT HAVE MANY LIKES, WITH A REPUTATION OF 100+ SAYS THIS DECK SHOULD BE LIKED MORE, THAT THIS IS A GREAT, AMAZING DECK.
TURN 1 MAYOR, IMMERWOLF, BANDIT!!!
TURN 2 HUNTMASTER OF THE FELLS!!!
TURN 3 WOLFIR SILVERHEART, ULRICH!!!
TURN 4 PROGENITOR MIMIC!!
Finally a 1 of the best, if not 1 of the best, if not the best Tier 1.5 werewolves deck for Modern Format. Tier 1 if it was standard legal, which it isn't.
I know that's a bold claim. Here logic, reason, and a deck breakdown.
Werewolves always needed a way to speed up tempo, flip, in addition to Moonmist, Bandit, Birds, Simian Spirit Guides, is a way to do that, and can get werewolves out on turns 1,2,3, and flipped on turns 2,3,4
Also Ulrich is the needed another mythic, rare, legendary werewolf, in addition to, equal to Huntmaster, that werewolves needed, that finishes, pumps, fight, kills, destroy, removes creatures, deters foes flipping it back, etc, just wish it wasn't legendary, so that could copy it. (But that would be game breaking).
Plus this deck very extremely similar, but not the same as Pro Brian Kibbler's Innistrad, Dark Ascension Standard block Grand Prix, 16th place, out of LOTS of players, Deck, that I added new cards, that weren't available back then, to improve the deck, such as BANDIT, ULRICH, Progenitor Mimic, that better fits, better than 1,2, maybe 3 creatures in his deck, and in my deck, since made very extremely similar, almost the same exact deck, without copying deck.
His Decklist: 4 Birds, 3 Mayors, 2 Daybreak Rangers, 2 Kruin Outlaw, 2 Huntmaster, 2 Instigator Gang, 2 Immerwolf, 2 Phyrexian Metamorph, 2 Wolfir Silverheart, 3 Moonmist, 2,3 Brimstone Volley, 2 Green Sun Zenith, 2 Garruk Relentless, 2 Spell Copier's, 2,3 Full Moon's Rise, 2 Blasphemous Act, lands
I made almost the same exact deck as Brian Kibbler, back then. I didn't copy his deck, he didn't copy my deck.
So I replaced Phyrexian Metamorph with Progenitor Mimic(Wasn't around back then), as it's better, cut the Daybreak Rangers into 2 Ulrich's(wasn't around back then, or I would have used it back then, also better then Daybreak Ranger), Would have liked to put Ranger in, but no room, and everything else was either better, more important, fit a needed function, etc), cut the 2 Kruin outlaw (would have liked to put them in but no room, as everything better), Green Sun's Zenith is Banned, but Chord is about equal to Green Sun's Zenith, Added Bandit. Also had to cut Instigator Gang, Also added 2 Simian Spirit Guides, to go with 3 Birds to ramp werewolves, wolves out turns 1,2,3,4 instead of turns 2,3,4,5, added Eternal Witness, Mimic Vat, Conjurer's Closet, to help with removal protection, copying, graveyard recursion, flickering.
Goal of deck is to improve upon, finish higher, about 9th to 13th place over Pro Brian Kibbler's so far highest 16th place finish for a werewolf deck.
DECK BREAK DOWN:
61 cards, 23 lands, a 37.7% land mana ratio, plus 3 Birds of Paradise, 2 Simian Spirit Guides, to add to that mana ratio. 6, 3 of's, 7, 2 of's, 4, 1 of's, so deck mix of 3 of's, 2 of's, 1 of's. The average cmc cost of cards, creatures, is about 2.5 to 2.75 to 3 to 3.43 cmc, and a creature usually drops on about turn 2.33, turns 2,3 most of the time. And a 3 of 2 cmc Mayor, or a 3 of 3 cmc Bandit, or a 2 of 3 cmc Immerwolf, as 2,3 cmc creatures, drop into play on turn 2, somewhere between some to most of the time about 59 to 73% of the time.
The deck gets out werewolves fast, pumps, removes creatures, threats, has great mana curve, interchangeable synergies, combos, has pump, copying, removal, ramp, regeneration, protection from destruction removal, lifegain, search, tutor, Trample, Deathtouch, Burn to player, creatures, speeding up flipping, flip back prevention, counterspell prevention, Wolf token generation, card draw, copying, graveyard recursion, removal prevention, recovery
CARD CATEGORIES:
REMOVAL: 23
PUMP: 29
TOKEN GENERATION: 21
RAMP: 19
COPYING: 14
SEARCH,TUTOR: 14
REMOVAL DETERRING,RECOVERY, PREVENTION: 17
DEATH TOUCH: 14
TRAMPLE: 16
DAMAGE PREVENTION: 17
LIFEGAIN: 16
HASTE: 19
FLIPPING: 21
FLIP BACK PREVENTION: 21
INTIMIDATE: 16
BURN TO FOE: 21
ANTI BOARD WIPE: 14
Graveyard Recursion:14
Card Draw, Scry: 15
Doublestrike, Hexproof: 15
WIN CONS:
Getting creatures out fast, pumping, removing, prevention