This is my attempt at a Noyan Dar, Roil Shaper EDH deck. I'm going to try to make this concise and not a deck that goes all over the place, but when making this deck, I considered several things:

1) Lands. (Shocking. I know. But please bare with me.)

-If I wanted this deck to work, I need to ramp

-If I'm ramping, how can I abuse that?

-Once my lands are creatures how do I protect them adequately?

-What are some additional benefits of land-creatures?

2) Instants and Sorceress

-I can't run typical board wipes like wrath of God without it being devastating to me, how do I fix that?

-How can abuse Noyan's Awaken trigger?

3) +1/+1 counters

-what cards care about counters?

-What happens when someone uses a Vampire Hexmage like ability on my land-creatures?

Okay, I'll try to address all of them

Obviously Burnished Hart but she should be in almost every deck nowadays. Walking Atlas for more land fall triggers. Journeyer's Kite and other's really shouldn't have to be explained, because... well... which deck shouldn't have that?

I expect shenangans with Intruder Alarm, Vedalken Orrery, animated lands and excessive card draw. Will be nice with Emeria Angel and/or Retreat to Emeria.

I want to make sure the deck doesn't run out of steam, so I need a good amount of card draw. Rhystic Study , Reparations , various cantrips, Seer's Sundial especially with an animated Terrain Generator and Intruder Alarm and Retreat to Emeria or Emeria Angel. Each land drop can result in another land drop and card draw depending on the amount of animated lands. Coercive Portal can get more draws or can free up the board so I can swing in with some lands without much to fear.

Other cards that achieve a similiar goal: Devastation Tide, Planar Cleansing , Planar Outburst, Tragic Arrogance. These will be extra entertaining when coupled with Narset Transcendent

Look forward to animated lands, Deadeye Navigator, Intruder Alarm, and Elite Scaleguard, Archaeomancer, Augur of Bolas , Sun Titan, or Solemn Simulacrum.

Then we have a tech to protect the lands. Reparations discourges from targeting lands, but I won't be bent out of shape if they're targeted, because card draw. Terra Eternal for overall protection. Sacred Ground in case I don't have the other cards in play. This one helps with abilities that remove counters.

Counters are in place to protect against wraths, though I am screwed if I come across a Supreme Verdict. But I do have some recursion for almost every card type in the deck.

Benefits of lands being creatures: Dragonscale General , Elite Scaleguard, Abzan Falconer, Abzan Battle Priest, and as I've been saying Intrudder Alarm (which admitting does have the potential to have downsides).

Also please help: Artful Dodge or Shadow Rift ? On one hand you have two instances of envision and possibly two buffs, or you have one envision, one buff, and the possibility of another buff (card draw).

More details to come

Please make suggestions but also suggest what you believe can be cut and let me know why. Please and thank you.

Some card choices inspired by this website: http://durdlinganddiet.blogspot.com/2015/09/spoils-of-victory-7-noyan-dar.html

Suggestions

Updates Add

Getting rid of Ainok Bond-Kin, Abzan Falconer, Darksteel Garrison, and Azorius Guildmage.

Replacing with True Conviction and Wonder. They provide more with same amount of cards. Looking for two more replacements.

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Top Ranked
  • Achieved #39 position overall 9 years ago
Date added 9 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Bird 1/1 W, Drake 2/2 U, Emblem Narset Transcendent, Kor Ally 1/1 W
Folders Commander, Noyan Dar Inspiration, references, Ideas, Azorius EDH
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