Maybeboard


The main mechanism for this deck is removing opponents' creatures. It's pretty effective, but I need to improve the mechanism for actually dealing player damage. Any suggestions for this would be appreciated!

I definitely would like to replace the token stuff. Since this isn't focused on tokens, they do more harm than good.

Ideas I've been toying with: make big creatures hard to block by giving them intimidate, fear, or deathtouch; deal direct damage with cards like Gray Merchant of Asphodel

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.97
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