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Enchantment (3)

Instant (4)


A standard goblin deck I have been working on with great results.

The idea of the deck is all about spawning a massive army of goblins and punching the enemy in the face as fast as possible. An ideal hand with this deck would play like this.

Turn 1: mountain, any one drop. Turn 2: mountain, two one drops.Turn 3: any mana that doesnt enter tapped, hordeling outburst. Coinvoke all 6 creatures for obalisk of urd.

From my experience a turn 3 obalisk can usually mean game, especially if you have a gods Willing to prevent any bile blights or things of that nature.

When constructing this deck the first problem I ever encountered was life gain, I had none, and at first I wanted 2 sorins, but I got the idea to try two whips and believe this to be the better option. The reason I say this is artifacts are slightly harder to remove then plainswalkers in my opinion. But what makes the whip a better option I think is it synergizes better with rabble master and mardu ascendancy.

For example, you have an ascendancy a whip and a couple weak goblins out with a rablemaster in the graveyard. Whip him back, get a token, swing and get another token with every attacking goblin making rabble master a big threat and gaining you a lot of life, and leaving 2 tokens behind which can be later used as convoke fodder.

However not only does whip synergize with rabblemaster it synergizes with ankle shanker beautifully. You have a massive horde of goblins but they have a lot of blockers, whip back an ankle shanker and have a potential bored wipe.

After fixing my life gain issues my next problem was heavy removal decks. Which is wear God's willing, mardu ascendancy, and obalisk of urd come into play. God's willing being my newest and I think favorite addition to the deck. It opens so many options. Wanna bile Bligh my tokens?! Naa God's willing the token you target and tokens be saved!! Got an army of blockers sharing the same color and wanna get a rabblemaster thorough?! God's willing and punch right through!! Last scenario is they are about to swing for the win with their big creature and you don't wanna lose your creature, gods willing your blocker and now they are wide open for an attack next turn! However the best part is you get a scry out of it for free!! Which this deck needed due to the lack of card draw.

This deck actually moves faster then I anticipated it too. I've also played a few mardu decks that emphisize on the butcher of the horde method and put them to shame, due to how much faster my deck was compaired to theirs. Especially when I side bored in dark betrayal and have a one drop answer to their butcher.

Ideas I've had for the deck are 4 hammerhands for the side bored to provide protection to my rabblemaster from drown in sorrow decks while potentially giving him haste the turn you play him.

I am looking forward to hearing any ideas and suggestions for the deck, I feel like this can be one of the stronger decks in the format right now, it won me second place at FnM on 11/14 and will report how it does for me at tomorrows FnM

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

27 - 0 Rares

13 - 7 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.72
Tokens Goblin 1/1 R, Morph 2/2 C
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