20+ Damage on turn 3? LOL (Sideboard Added)
Modern
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Yeah, I'm also finding it a little on the low end of creatures so that would help a lot. Thanks for all of the help you've given KorApprentice. You've been extremely instrumental in the current version of the deck here. Now its just a matter of tracking down some people to trade for 3 more steam vents... v_v
March 7, 2012 12:40 a.m.
KorApprentice says... #3
I wish I could help you there, I only have Scalding Tarns, and I hoard them.
March 7, 2012 1:36 a.m.
Remember when Zendikar was in standard, and people traded Fetches like Ten dollar bills? Now, everyone's like "No! My Fetches!"
sigh Oh how I miss Zendikar Standard...
As far as the deck goes, you definitely either need a Turn Aside or an Apostle's Blessing in order to make a confirmed kill, due to the high amount of kill spells available in Modern. Path to Exile, Lightning Bolt, etc.
Looks good though. I play this in Pauper using Lotus Petal's. =D
-BuLLZ3Y3
March 7, 2012 7 p.m.
BuLLZ3Y3, you kinda made a suggestion that's already been done lol... I run Apostle's Blessing mainboard and Turn Aside sideboard for now. If you like the deck a +1 would be great =P
March 7, 2012 9:55 p.m.
gatheringgreg says... #6
I would consider putting in one or two Snapcaster Mage thereby doubling your socerey/instant count. With all the phyrexian mana you have you may only need to cast the snap in order to get double the attack power bonus to your creatures. The more i think about that the more i like it.
March 8, 2012 6:34 a.m.
gatheringgreg says... #7
I just ran a few test runs substituting the Gelectrodes as Snapcaster Mages and i was very pleased with the results. Casting a snap and flashing back a Gitaxian Probe for another Gitaxian Probe turns that otherwise useless git.probe in your graveyard into a lethal combo was exhilarating even in solitaire. I wish i could double +1 because that was fun. Also, my decks may not be this awesome but i would appreciate any input you could give me on any of them.
March 8, 2012 6:58 a.m.
Where is Manamorphose? This spell cantrips and pays for itself, fixes potential problems and keeps a combo chain going.
March 8, 2012 12:59 p.m.
I really like the suggestion of Manamorphose I just can't figure out where to fit it. I feel like Gut Shot is my weakest spell but I'm just not sure. Actually I guess I could afford to remove a few more lands for it? I'll have to play teste with my ratios.
March 8, 2012 9:40 p.m.
Yeah I think you could dump some lands for them, a lot of the ascension/storm lists end up playing 16-18 lands. I like this deck a lot will mock up my own version of it soon :)
March 9, 2012 12:12 a.m.
Artful Dodge seems spiffy since it has flashback. Also cards like Groundswell seems good with sac-lands and a copy or two of Glistener Elf or Blighted Agent as an alternate win con (ie, a double strike 1/1 infect with a Groundswell or a couple Mutagenic Growths is lethal)
March 9, 2012 12:50 a.m.
How about something that gives trample? I'm just thinking of
"HIT!"
-blocks-
or
and attack for 56
-Lightning Bolt-
March 9, 2012 2:48 a.m.
Don't forget to +1 it then Mr_Nate. In regards to artful dodge, Apostle's Blessing gives unblockable if needed. Considering that the deck is USUALLY swinging for lethal damage on turn 3-4 You only really need to get around 1 creature. elbenji keep in mind that this deck is running spells to make Kiln Fiend unblockable. Not to mention Wee Dragonauts have flying so they're hard to block as it is.
March 9, 2012 3:06 a.m.
True, was thinking more along the lines of lightning bolts all over the place though
March 9, 2012 3:12 a.m.
Also I would consider something like . he seems like he is just there to draw out a piece of h ate, and does nothing to feed your Kiln Fiend/Wee Dragonauts synergy
March 9, 2012 3:54 a.m.
you know Ranger's Guile can deal with lightning bolt and maybe Berserk or Unnatural Predation just in case? (Berserk seems especially good)
March 9, 2012 4:45 a.m.
thewizard63 says... #18
I see the deck as blue redXyZiron so the suggestions don't seem to fit well. However, I agree that Ranger's Guile might be what saves against that lightning bolt threat.
Moonmists or Fogs might be the bane of this deck.
Kudos to Moobu, +1 bump.
I'm more an 'Avalanche' player (build until it all comes at you.) Please comment on my Crushing Mill or Mighty Myr. I'd love some advice.
March 9, 2012 3:24 p.m.
Yeah, you loose to any Fog effect or any spot removal (ie Swords to Plowshares or Path to Exile, Doom Blade, etc.)
March 11, 2012 10:43 a.m.
XyZiron, The spot removal is covered by Apostle's Blessing. I haven't come up with a surefire answer to Fog effects but I'm guessing running a counterspell and potentially having to make two attacks for the win will be the best answer.
March 11, 2012 2:39 p.m.
If you run a counterspell, run Remand for the cantrips.
March 11, 2012 3:13 p.m.
You do realize that storm copies are put directly onto the stack, right? So Kiln Fiend would only get +(x+3)/+0, where x is the number of spells cast this turn.
March 11, 2012 8:34 p.m.
yyuyyy yeah I revised the deck and dropped the storm cards. I was just too lazy to fix the description.
March 12, 2012 3:21 a.m.
MattMcGowan says... #24
And then they kill your creature in response to the pumps and you lose
March 13, 2012 6:48 a.m.
And then I give it protection from the color of the kill spell in response using Apostle's Blessing and still win? Did you even look at the deck? Or did you just see the card kiln fiend, assumed you knew everything, and shot straight to the comment box?
KorApprentice says... #1
You could definitely drop a , it would actually be more consistent.
March 6, 2012 11:37 p.m.